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Fantastic Contraption News

v1.5.5 Patch Notes

1.5.5

December 7th, 2016

  • Fixed some shader issues with bubbles and outlines.
  • If you were happily playing in Japanese mode you could have been unexpectedly ambushed by English text in some rare circumstances. No longer will Latin characters dirty your screen! Pshaw!
  • Switching between cameras in Director Mode now requires holding the button for a full second to prevent accidental switching
  • Fix to the Redo button on Oculus Touch controllers
  • Fix bug introduced in 1.5.4 where shadows would flicker in Director mode
  • Added simplified Chinese as an included font
  • Added support for right-to-left languages
  • Instead of switching to just newly downloaded language files automatically, we instead switched to it every time on game startup. Woops. Languages should now behave better!

v1.5.5 Patch Notes

1.5.5

December 7th, 2016

  • Fixed some shader issues with bubbles and outlines.
  • If you were happily playing in Japanese mode you could have been unexpectedly ambushed by English text in some rare circumstances. No longer will Latin characters dirty your screen! Pshaw!
  • Switching between cameras in Director Mode now requires holding the button for a full second to prevent accidental switching
  • Fix to the Redo button on Oculus Touch controllers
  • Fix bug introduced in 1.5.4 where shadows would flicker in Director mode
  • Added simplified Chinese as an included font
  • Added support for right-to-left languages
  • Instead of switching to just newly downloaded language files automatically, we instead switched to it every time on game startup. Woops. Languages should now behave better!

1.5.4 Bug-fix Update

Since the Kaiju Update we've been fixing a few issues and adding some new gameplay that we thought were important to get out there quickly. Most notably, perhaps, is some major tweaks to the audio system when playing at larger scales.

See the changelog since 1.5.0 below, or the entire history here.

1.5.4

November 30th 2016

  • Customized in-game twitter messages are now saved between sessions
  • More strings added to language files
  • Fixed issue where GIF recording instructions were too difficult to read
  • EyeBug's preview window now caps framerate at 30FPS to help performance


1.5.3

November 29th 2016

  • Fix issue when launching the games with no hands detected
  • Updated to Unity 5.4.3p1
  • A bunch of audio tweaks
  • Fix to audio scaling and pitch shifting at larger play scales
  • More ambient sound effects
  • Made tutorial a bit less cluttered at larger play scales
  • Fix some edge cases with snap-distances being off
  • Fix some mistakes with labels in the tutorial texts
  • Fix some visual sorting issues with the gifCamera and clouds
  • Added a visual indicator (particles) to grabbing during the tutorial
  • Added support for both Touch triggers


1.5.2

November 25th 2016

  • Added error-message strings to the translation files
  • Mixed reality should now function properly at larger play scales


1.5.1

November 23rd 2016

  • Replays now play sound back properly
  • Ability to change avatar in-game via starfish grab
  • Added a bit of visual flair to the island (bugs, flowers)
  • Companion camera now turns off (helping performance) if smoothing is set to 0
  • Pins now throw like darts (the more leaves on the pin, the more dart-ey it is)
  • Undo/Redo buttons on Touch now works
  • Twitch chat no longer jumps when grabbing with two hands, and scales appropriately at larger play scales
  • Twitch chat now uses our own authentication path to avoid errors
  • Moved some settings to the user-editable file (volume control, shadow display, vsync, etc.)
  • Default quality setting is now "Fantastic"
  • Fixed gimbal-lock when flying the eye-bug with the keyboard

1.5.4 Bug-fix Update

Since the Kaiju Update we've been fixing a few issues and adding some new gameplay that we thought were important to get out there quickly. Most notably, perhaps, is some major tweaks to the audio system when playing at larger scales.

See the changelog since 1.5.0 below, or the entire history here.

1.5.4

November 30th 2016

  • Customized in-game twitter messages are now saved between sessions
  • More strings added to language files
  • Fixed issue where GIF recording instructions were too difficult to read
  • EyeBug's preview window now caps framerate at 30FPS to help performance


1.5.3

November 29th 2016

  • Fix issue when launching the games with no hands detected
  • Updated to Unity 5.4.3p1
  • A bunch of audio tweaks
  • Fix to audio scaling and pitch shifting at larger play scales
  • More ambient sound effects
  • Made tutorial a bit less cluttered at larger play scales
  • Fix some edge cases with snap-distances being off
  • Fix some mistakes with labels in the tutorial texts
  • Fix some visual sorting issues with the gifCamera and clouds
  • Added a visual indicator (particles) to grabbing during the tutorial
  • Added support for both Touch triggers


1.5.2

November 25th 2016

  • Added error-message strings to the translation files
  • Mixed reality should now function properly at larger play scales


1.5.1

November 23rd 2016

  • Replays now play sound back properly
  • Ability to change avatar in-game via starfish grab
  • Added a bit of visual flair to the island (bugs, flowers)
  • Companion camera now turns off (helping performance) if smoothing is set to 0
  • Pins now throw like darts (the more leaves on the pin, the more dart-ey it is)
  • Undo/Redo buttons on Touch now works
  • Twitch chat no longer jumps when grabbing with two hands, and scales appropriately at larger play scales
  • Twitch chat now uses our own authentication path to avoid errors
  • Moved some settings to the user-editable file (volume control, shadow display, vsync, etc.)
  • Default quality setting is now "Fantastic"
  • Fixed gimbal-lock when flying the eye-bug with the keyboard

Now supporting Seated and Standing modes

The version 1.5.0 update, aka Kaiju Update, is so big, it’s Godzilla big. Because now you are the monstrous, lazer-breathing beast that hovers over Fantastic Contraption levels, the contraptions and wee Neko so tiny and innocent down there on the ground. Yes we do love room scale, but there are times and places where you just want to reach over your entire contraption without walking across the room.

And so we present: Kaiju Scale.



You can scale from 50% of regular room scale size, which can be comfortably played while standing in one place, way down to 10% roomscale which feels like playing with a miniature set of contraption pieces about the size of Lego. The controller flowers shrink down to smaller precision buds so you can more easily see what you’re doing in this tiny, detailed little world.

If your VR hardware is configured for a small space, the Room Setup menu will appear automatically the first time you play. You can force Fantastic Contraption into Kaiju Scale and reconfigure your space via the companion menu on your monitor:



We've also added Steam Workshop modding support, contraption favoriting, new avatars and a ton of other features. Visit our dev blog for more about it.

Changelog


  • Kaiju Scale: full support for playing in smaller spaces including seated. (Re)configure world size and orientation via the companion menu on your monitor (settings > standing scale > configure standing). Config will automatically run once if SteamVR is set to “Standing Only”.
  • Steam Workshop support for modding Neko skins. See http://steamcommunity.com/app/386690/workshop/ and http://northwaygames.com/contraption-modding/
  • Workshop support for other languages. See http://steamcommunity.com/app/386690/workshop/ and http://northwaygames.com/contraption-modding/
  • Japanese language support. Change language via the companion menu on your monitor. Other languages coming eventually and/or create your own using Steam Workshop.
  • Rate and fave saved contraptions by giving them a smooch
  • Throw level from maquette to frog to delete autosave and revert
  • New avatars and improved avatar model physics
  • Change avatar by using the touchpad while grabbing maquette
  • New avatar hats and improved existing hat models
  • Twitch chat voting on avatars and hats with "!avatar wolf" or "!hat 5", defaults to 60 second rounds. Twitch mods can disable, trigger rounds, or force a change immediately.
  • Avatar shadows
  • Command-line arguments to run in demo mode, eg "-demo". Contact us for full list.
  • Rearranged things in dark world
  • Combined level and contraption save tables into one
  • New look for Neko
  • Highlight Neko's parts when you're close enough to grab them
  • Improve Neko animation performance
  • New look and animation for victory spheres
  • Improve stereo shader rendering
  • Tweaks to tutorial messages
  • Hourglass loading indicator
  • Fade out effects
  • Selection highlighting on camera bug and some other things
  • Sound tweaks
  • Tweak and tune all haptic responses
  • Added arrows to tutorial umbilicals
  • Minor tweaks to several levels (must delete autosaves to see)
  • Hide online contraptions made with newer incompatible game versions
  • Fix helmet obstructing first person companion view
  • Fix error on loading corrupt save files
  • Fix Twitch panel error and bloat
  • Fix SteamVR init crash
  • Fix physics issues caused by variable framerate
  • Fix respawn delay after taking items from Neko
  • Fix hitting start/stop while loading
  • Fix several levels so they'll break less
  • Fix snaps disappearing or being where they shouldn't
  • Fix and tweaks to camera bug
  • Fix Neko's missing eyes on blink with helmet
  • Fix spelling "comfortably"