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Luna Parks and other visual inspirations

[p]Hello everyone![/p][p]Last week, we talked about the gameplay of The Amusement. We still have plenty to share on that topic, but today we’d like to focus on the game’s environments.[/p][p]You may have noticed (or at least we hope so!) that the game takes place in an abandoned amusement park. More specifically, we drew inspiration from the Luna Parks that emerged in the early 20th century. Some of them are still operating today, like Coney Island, but for The Amusement we focused on the oldest ones, as the game is set in the 1920s. Art lovers may also spot influences from Art Deco and Art Nouveau, but our main inspiration remains deeply rooted in the world of Luna Parks.[/p][p][/p][p]Amusement parks hold a special meaning for us at Curvature Games. Some of us grew up in places where Luna Parks existed for a long time, others are theme park enthusiasts, and some have simply visited many parks throughout their lives, sometimes a bit accidentally.[/p][p] [/p][p]What we all share is a strong attraction to the sometimes fantastical aesthetic of amusement parks, and even more so when it comes to old Luna Parks. Beyond our personal experiences, we studied vintage postcards and historical blueprints to bring that unique visual identity into The Amusement. The goal was to create a soft and nostalgic atmosphere that would allow players to follow Samantha’s story in a beautiful setting.[/p][p][/p][p]We hope you’ll enjoy wandering through the park and uncovering the secrets and memories left behind by Samantha’s father. ;)[/p]