Writing a family story - DevBlog #4
[p]While The Amusement features plenty of puzzles and exploration, it is, above all, a narrative-driven experience. We wanted to tell a beautiful story that players could connect with and relate to as they follow Samantha through the park.[/p][p]We chose to focus closely on three main characters: Samantha and her parents. Her mother and father hold a central place in the story, as Samantha reflects on their many arguments which lie at the heart of The Amusement: what it means to be a child caught between two parents whose love for each other has faded.[/p][p]
[/p][p]Marc : I come from a broken home like a lot of people. There are often two different conflictive narratives from one parent ranting about another. It’s only when you grow up that you get a full perspective of the situation and I think that’s what The Amusement is about through Samantha: growing up and being in a two-sided family, each side tearing you apart.[/p][p]Marc is our writer, the talented author behind The Amusement’s characters and story. Drawing from his own experience of growing up in a broken home, he brings a deeply personal yet relatable perspective to the game.[/p][p]
[/p][p]Marc : It’s been a hard game to write and make because it’s a very personal story. Maybe exploring parenthood through a game could help to have a better understanding of our parents and actually see them for what they are: human beings. Maybe, if you come from a broken home, you will be more forgiving about your parents’ choices. I don’t expect everyone to take this away from The Amusement but I do hope people will be having a good time.[/p][p]The Amusement will be available very soon, and we hope you’ll enjoy this heartfelt story. ♥️[/p]