Developer Notes #01
Hello everyone!
In this update, we’re introducing one of the game’s core systems: the Faction System.
[h2]Faction System[/h2]
Factions are the powers that form under the umbrella of a kingdom.
Each faction is run by high-ranking nobles who own fiefs, and their conflicts of interest and struggles for power shape the character of the faction. Even within the same kingdom, factions are not always allies—they may constantly scheme against one another.
Every faction has its own rule, which can be thought of as its guiding belief or motto. Players can set the ideals their faction follows, creating immersive and unique playstyles.
Some factions maintain close ties, while others are locked in rivalries. Players must take advantage of these relationships, navigating through conflict to gain the greatest benefit.
Each faction also bears its own banner. The colors, symbols, and patterns of a banner are not mere decorations, but expressions of a faction’s identity and pride. Design your own banner and see it fly proudly over the fiefs you conquer!
Additionally, bandits may form factions of their own depending on their size and organization. Smaller bands may be relatively easy to suppress, but the larger, more organized groups are formidable forces that should not be underestimated. Their presence poses unexpected threats across the land, so tread carefully.
[h2]Titles and Offices[/h2]
Titles are determined by the number of fiefs you control. The hierarchy runs from Knight, Baron, Count, Duke, Archduke, King, up to Emperor. While title progression is not yet implemented, in the future players will be able to climb this ladder by conquering more fiefs and expanding their domain.
Controlling fiefs also allows players to appoint various offices. Chancellors and stewards handle administration, Commander and knight commanders lead the armies, while banneret knights guard and stabilize the lands around your fiefs. How you appoint and utilize these roles will greatly affect the stability and growth of your faction.
[h2]Other Improvements[/h2]
[h3]Closing Words[/h3]
If you encounter any ongoing issues while playing, please share your feedback through Discord or the community—we’ll review them as quickly as possible.
There’s still much work to be done, but we plan to continue delivering new content and features at a steady pace. Thank you for your support, and please look forward to what’s coming next!
In this update, we’re introducing one of the game’s core systems: the Faction System.
[h2]Faction System[/h2]
Factions are the powers that form under the umbrella of a kingdom.
Each faction is run by high-ranking nobles who own fiefs, and their conflicts of interest and struggles for power shape the character of the faction. Even within the same kingdom, factions are not always allies—they may constantly scheme against one another.
Every faction has its own rule, which can be thought of as its guiding belief or motto. Players can set the ideals their faction follows, creating immersive and unique playstyles.
Some factions maintain close ties, while others are locked in rivalries. Players must take advantage of these relationships, navigating through conflict to gain the greatest benefit.
Each faction also bears its own banner. The colors, symbols, and patterns of a banner are not mere decorations, but expressions of a faction’s identity and pride. Design your own banner and see it fly proudly over the fiefs you conquer!
Additionally, bandits may form factions of their own depending on their size and organization. Smaller bands may be relatively easy to suppress, but the larger, more organized groups are formidable forces that should not be underestimated. Their presence poses unexpected threats across the land, so tread carefully.
[h2]Titles and Offices[/h2]
Titles are determined by the number of fiefs you control. The hierarchy runs from Knight, Baron, Count, Duke, Archduke, King, up to Emperor. While title progression is not yet implemented, in the future players will be able to climb this ladder by conquering more fiefs and expanding their domain.
Controlling fiefs also allows players to appoint various offices. Chancellors and stewards handle administration, Commander and knight commanders lead the armies, while banneret knights guard and stabilize the lands around your fiefs. How you appoint and utilize these roles will greatly affect the stability and growth of your faction.
[h2]Other Improvements[/h2]
- Weapon stats have been adjusted for greater stability.
- The UI has been refined for overall clarity and usability.
- Siege and battle map data have been expanded.
- Combat and environmental effects have been enhanced for a more immersive experience.
- Fixed an issue where some NPCs did not display interactions or greetings.
[h3]Closing Words[/h3]
If you encounter any ongoing issues while playing, please share your feedback through Discord or the community—we’ll review them as quickly as possible.
There’s still much work to be done, but we plan to continue delivering new content and features at a steady pace. Thank you for your support, and please look forward to what’s coming next!