Developer Notes #02
Hello everyone!
In this update, the Siege System arrives alongside major expansions to factions, titles, events, interactions, and more core features.
[h2]Siege System[/h2]
Players can now directly initiate sieges.
Siege camps, phases, defending/attacking squad compositions, AI-led sieges, and dedicated siege squads have been implemented. While a siege is ongoing, the prosperity and garrison status of the settlement are locked, offering a more strategic war experience.
[h2]Factions and Diplomacy[/h2]
Through land grants, players can establish their own custom factions.
NPCs also act more dynamically—forming and breaking alliances, and declaring wars on their own.
The diplomacy UI has been improved to visually display alliances, wars, vassalage, contracts, and war scores.
[h2]Titles[/h2]
The title system has been expanded.
Unique titles have been added for different cultures, including the Papal Emperor title.
Titles are now automatically granted based on the number of fiefs owned, and players can voluntarily renounce their title if they wish.
[h2]Events[/h2]
A wide range of new events have been added or expanded.
Social events include marriage, divorce, blood pacts, and dissolutions of alliances.
Factional events such as gaining or granting fiefs and changing liege lords are now implemented.
Additional features include event expiration, event chat logs, and event badges, enriching player experience even further.
[h2]Squads and Mercenaries[/h2]
If a squad leader dies, a new leader will be automatically assigned.
Citizen types have been expanded to include farmers, miners, fishermen, and hunters.
Hiring and payroll systems have been improved, young mercenaries now appear more frequently, and the structure of professions and traits has been reworked.
[h2]Combat and Balance[/h2]
The combat power formula has been adjusted, and hit accuracy now accounts for elevation differences.
AI auto-battles have been stabilized, and the logic for garrison/assault squad compositions has been refined.
[h2]Interactions and UI[/h2]
Several new interactions have been added.
Players can now drink, heal, repair equipment, and greet NPCs.
UI elements such as card widgets, tooltips, and popups have been improved overall.
Dedicated widgets for marriage and oathbrother events have also been added.
[h2]Content[/h2]
New knightly equipment has been introduced, along with culturally distinct armor and helmet assets and icons.
Particle effects have been optimized, new visual effects and background illustrations have been added, and new sound effects enhance immersion.
Loot and regional specialties have also been introduced, deepening economic variety.
[h2]Bug Fixes[/h2]
Fixed issues related to saving and loading
Stabilized core logic for war declarations, talent application, faction changes, and interactions
Improved and corrected friendship/affinity calculations
Strengthened crash prevention and optimization
[h3]Closing Words[/h3]
This update brings large-scale expansions centered on sieges, diplomacy, titles, and events.
We will continue to release stability improvements and new content at a steady pace.
If you encounter issues while playing, please share your feedback through Discord or the community so we can address them quickly.
In this update, the Siege System arrives alongside major expansions to factions, titles, events, interactions, and more core features.
[h2]Siege System[/h2]
Players can now directly initiate sieges.
Siege camps, phases, defending/attacking squad compositions, AI-led sieges, and dedicated siege squads have been implemented. While a siege is ongoing, the prosperity and garrison status of the settlement are locked, offering a more strategic war experience.
[h2]Factions and Diplomacy[/h2]
Through land grants, players can establish their own custom factions.
NPCs also act more dynamically—forming and breaking alliances, and declaring wars on their own.
The diplomacy UI has been improved to visually display alliances, wars, vassalage, contracts, and war scores.
[h2]Titles[/h2]
The title system has been expanded.
Unique titles have been added for different cultures, including the Papal Emperor title.
Titles are now automatically granted based on the number of fiefs owned, and players can voluntarily renounce their title if they wish.
[h2]Events[/h2]
A wide range of new events have been added or expanded.
Social events include marriage, divorce, blood pacts, and dissolutions of alliances.
Factional events such as gaining or granting fiefs and changing liege lords are now implemented.
Additional features include event expiration, event chat logs, and event badges, enriching player experience even further.
[h2]Squads and Mercenaries[/h2]
If a squad leader dies, a new leader will be automatically assigned.
Citizen types have been expanded to include farmers, miners, fishermen, and hunters.
Hiring and payroll systems have been improved, young mercenaries now appear more frequently, and the structure of professions and traits has been reworked.
[h2]Combat and Balance[/h2]
The combat power formula has been adjusted, and hit accuracy now accounts for elevation differences.
AI auto-battles have been stabilized, and the logic for garrison/assault squad compositions has been refined.
[h2]Interactions and UI[/h2]
Several new interactions have been added.
Players can now drink, heal, repair equipment, and greet NPCs.
UI elements such as card widgets, tooltips, and popups have been improved overall.
Dedicated widgets for marriage and oathbrother events have also been added.
[h2]Content[/h2]
New knightly equipment has been introduced, along with culturally distinct armor and helmet assets and icons.
Particle effects have been optimized, new visual effects and background illustrations have been added, and new sound effects enhance immersion.
Loot and regional specialties have also been introduced, deepening economic variety.
[h2]Bug Fixes[/h2]
Fixed issues related to saving and loading
Stabilized core logic for war declarations, talent application, faction changes, and interactions
Improved and corrected friendship/affinity calculations
Strengthened crash prevention and optimization
[h3]Closing Words[/h3]
This update brings large-scale expansions centered on sieges, diplomacy, titles, and events.
We will continue to release stability improvements and new content at a steady pace.
If you encounter issues while playing, please share your feedback through Discord or the community so we can address them quickly.