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Developer Notes #04

This build includes Save & Load stability improvements, AI squad and faction data handling fixes, post-battle recovery logic updates, and loot balance adjustments.

Additional optimization, overall performance, and stability improvements have also been completed.

[h2]Major Changes[/h2]

[h3]Quests & Interface[/h3]

  • Quest locations are now displayed relative to the player.
  • Adjusted HUD positioning.
  • Added flag indicators to the squad widget.
  • Fixed abnormal commas appearing in name widgets.


[h3]AI & Squad System[/h3]

  • The initial AI squad spawn now occurs after data loading is complete.
  • Optimized spawn spots and dynamic material performance.


[h3]Factions & Relations[/h3]

  • Fixed an issue where faction relation data was not being applied correctly.


[h3]Save & Load Stability[/h3]

  • Stabilized the save and load systems, re-enabling the save button.
  • Fixed squad actor positions not restoring correctly after loading.
  • Fixed squad appearances not applying properly after loading.
  • Fixed an issue where hired mercenaries were not registered correctly after loading.
  • Improved clarity in determining the load completion state.
  • Fixed an issue where companions were being loaded incorrectly.
  • Resolved an issue where the world map reloaded repeatedly after battles.


[h3]Sound[/h3]

  • Added new weapon swing sound effects.


[h3]Other Fixes & Optimizations[/h3]

  • Reduced overall loot drop rates.
  • Loot items with maximum quantity now drop with a randomized amount.
  • Adjusted battle actor movement logic.
  • Cleaned up redundant logic and unnecessary processes.


[h2]Technical Improvements[/h2]

  • Improved spawn and dynamic material processing performance.
  • World map save and load timings now operate more reliably.
  • Adjusted certain visual and font elements.