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Developer Notes #05

This build improves multiple areas including save/load stability, quest balance, diplomacy systems, equipment data, and overall battle performance.
Internal logs and optimization have also been refined to enhance overall stability and polish.

[h3]System Stability and Save Structure[/h3]
  • Fixed Stat Save/Load Bug – Character stats are now correctly saved and restored when loading a game.
  • State Synchronization Before Saving – The current world/session state is now fully updated before each save.
  • Improved Crash Prevention Logic – Enhanced handling of edge cases to prevent unexpected crashes.
  • Removed Unnecessary Logs – Cleaned up debug logs to improve performance.
  • Fixed Squad Loading During Battles – Squads saved in combat now properly remain paused after loading.


[h3]Combat and Graphics[/h3]
  • Optimized Squad/Battle Actor Sprites – Improved rendering performance during combat scenes.
  • Adjusted Camera Zoom Level – Slightly expanded the visible range during battle and world view.


[h3]Quests and Balance[/h3]
  • Implemented Caravan Quests – Added a new type of trade-related quest to the game.
  • Adjusted Food Shelf Life – Rebalanced the expiration time of food items.


[h3]Factions and Equipment[/h3]
  • Added Papal Armor Assets – Introduced new armor models and textures for the Papal faction.
  • Fixed Equipment Mixing Issue – Resolved an issue where parts from different sets were being combined.
  • Updated Mercenary Names – Corrected several unit and company names.


[h3]Diplomacy[/h3]
  • Added Diplomatic Relations – Factions can now form alliances, rivalries, or remain neutral.


[h3]Closing Notes[/h3]

If you encounter any issues while playing, please let us know through Discord or the community hub.
We’ll review and address them as quickly as possible.
Thank you for your continued support.