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War of Banners News

Development Roadmap Overview

[p]Hello everyone!

We would like to introduce the major content that will gradually be added to the demo version.

The following features are currently in development and will be updated step by step.


[/p][h2]Skills[/h2][p]
Skills are abilities attached to weapons, allowing characters to use special techniques in combat.

In general, skills are determined by weapon type, but even within the same type, different weapons may have different skill sets.

You may pierce through armor with a precise strike, or parry to counter an enemy’s attack. Spears can be used to form defensive stances, while sometimes you may simply charge forward with full force.

Skills are powerful, but they consume a large amount of stamina. Use them wisely and strategically.
[/p][h2]Traits[/h2][p]
Your character is born with innate traits that influence combat, diplomacy, and growth.

Some traits bring positive effects, while others may become disadvantages. Seek out mercenaries whose traits match your playstyle, and experiment with combinations to create unique experiences.

Currently, some traits have already been implemented, but many are still missing and their values are not fully balanced. We plan to continue adding new traits and improving their balance in future updates.
[/p][h2]Professions[/h2][p]
Another innate aspect of every character is their profession.

Each profession comes with distinct starting stats and hiring costs, and their availability also varies by region. Some professions offer special abilities instead of high stats, making them valuable strategic choices.

By combining different professions, you can refine the formation of your mercenary band and develop your own strategies.
[/p][h2]Perks[/h2][p]
Perks are powerful abilities you can choose as your character levels up. They allow you to shape your character’s development in the direction you desire.

The perks you select can change your approach in combat and also affect areas like diplomacy and governance. You may specialize into a particular field to become an expert, or grow into a well-balanced individual with versatile abilities.
[/p][h2]Quests[/h2][p]
Quests are missions scattered throughout the world. They not only grant rewards but also provide opportunities to gain wealth, fame, and new chances.

You may be tasked with escorting a caravan to protect trade routes, rescuing hostages held by rival factions, defeating enemy forces, or safely delivering supplies.

In certain situations, special quests may appear. Completing them successfully can grant major rewards, such as new titles or territories.

Quests are more than simple errands — they are key opportunities to build your renown and expand your power.
[/p][h2]Siege Warfare[/h2][p]
Siege warfare is a large-scale battle fought over castles and fortresses. It brings together both offense and defense in a clash of strategy and tactics.

You will operate siege engines to break down gates and walls, while commanding your forces in the intensity of open battle.

Victory brings fame and rewards, and exceptional performance may even earn you a castle along with new titles and lands.
[/p][h2]Castles[/h2][p]
Castles are the central strongholds of the world, ranging from capitals to large fortresses and small keeps.

Each castle has its own specialization and type, giving them unique character. Some are focused on agriculture or fishing, others on weapon or armor crafting. Their type may also be defined as military cities or financial hubs.

Which castle you seize will greatly affect the way you expand and manage your domain.

By capturing a castle, you can assign administrators to manage it. Larger castles allow you to appoint a knight commander to lead an order of knights. You can also construct buildings to increase income or strengthen military power, developing the castle over time.
[/p][h2]Factions[/h2][p]
You can inherit or create your own faction, building relationships with nobles, merchants, mercenaries, and many other groups.

Through factions, you will experience not only battles, but also the depth of political management and diplomacy.
[/p]
  • [p] Seize castles and titles to join the struggle for power
    [/p]
  • [p] Expand your faction and appoint new vassals and officers
    [/p]
  • [p] Use fame and wealth to form alliances, declare wars, or negotiate peace
    [/p]
  • [p] Hire mercenary bands or request reinforcements to expand your influence
    [/p]
  • [p] Overthrow the existing order through rebellion or by changing liege lords
    [/p]
  • [p] Gather enough strength to proclaim a kingdom and ascend the throne yourself
    [/p]
[p]
Your choices will shape the political landscape of the world!
[/p][p]

[h3]Closing Words[/h3]

We will continue to add new features and content to provide an even richer experience.

Your feedback is invaluable to development, so please share your thoughts with us!
[/p]

Hotfix Patch #1

Hello everyone!

With this hotfix, we have addressed and improved the following issues:

[h3]Major Improvements[/h3]

  • Camera Effects: Adjusted DOF (Depth of Field) and exposure settings to improve visual quality.

  • Movement Path Improvements: Unit movement paths are now smoother and more natural.

  • Translation Updates: Added missing translations for some UI elements and texts.
    (There are still many untranslated parts. We plan to update them as quickly as possible, so please be patient!)

  • New Effects: Added new hit effects and command execution visual effects.

  • Click Effect Fix: Improved the visual effects displayed when clicking on the map.

  • New Animation: Added new idle animations for characters.

  • Object Detail Enhancement: Improved the quality of certain in-game objects for a cleaner look.

  • Removed Path Display After Failed Movement: Paths will no longer remain displayed if movement fails.

  • Escape Logic Adjustment: Improved the logic for escaping during battles to make it more natural.

  • Starting Gold Increased: Increased the starting amount of gold at the beginning of the game.

  • Sound Timing Adjustments: Tweaked the timing for certain sound effects.


[h3]Bug Fixes[/h3]

  • Fixed Player Squad Movement Bug: Resolved an issue where player squads could not move.

  • Fixed Movement Path Visual Bug: Corrected visual errors in movement path displays.

  • Fixed Stat Calculation Bug: Resolved abnormal stat calculation errors.

  • Fixed Attack Speed Bug: Fixed an issue where attack speed was applied incorrectly for some weapons or characters.

  • Fixed Game Crash: Resolved crashes that occurred under certain conditions.


[h3]Additional Notes[/h3]

If you continue to experience issues while playing, please report them through Discord or the community so we can address them quickly.

Although the demo is still lacking in many areas, we plan to deliver frequent updates with more content and features. We appreciate your patience and support!

War of Banners Demo Release

[h2]Demo Release News![/h2]
The War of Banners demo has been released.

The demo is still an early version, but we plan to add new content, features, and various improvements through regular updates in the future.
We will continue to share development progress here, so please look forward to it. More content, regions, and mercenaries are waiting for you.

[h2]Feedback & Communication[/h2]
We truly value players’ opinions.
  • Things you enjoyed
  • Areas that need improvement
  • Features you’d like to see added in the future

Please feel free to tell us anything.

[h2]Discord Community[/h2]
If you want to communicate more deeply, please visit our Discord!
You can talk directly with the developers and get the latest news first.
Join our Discord

[h2]Play Now[/h2]
Play the demo now and share your thoughts with us.
Your feedback will help us make a better game.

Thank you, and enjoy the game!
Jakdu Studio