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What we did in January - a video development log.

[previewyoutube][/previewyoutube]

This January the team worked on fixing development issues we found when preparing the last release. We realize that our cutscenes should be done using Unity Timeline - this both makes it easier for us and helps us preview the final result without running the game. So Egor was doing just that for a few weeks. He also retopologized our main character, to reduce the model's massive polygon count.

Andrii worked on zombie optimisation. Our large level "Streets" had a very poor performance and we had to do something about it. In the end we found two issues: IK on zombies was eating a lot of performance and Reflection Probes produced stuttering when exploring the level. We fixed the IK and are still working on Refpection Probes.

Finally, the Katchur brothers Dmytro, Ivan and Vitalii created two amazing cars, while I worked on testing various ideas for our next level - The Sewers.