1. Zombie Hunter, Inc.
  2. News
  3. Development VLOG June

Development VLOG June

[p]This June we attended Funcon in Kiev, fixed a number of bugs, progressed in our new level and welcomed two new members into our team.[/p][p]On 6-7th of June we attended Funcon in Kiev and showed our game to hundreds of people. Afterwards our coders spent some time fixing bugs, that players found during said conference.[/p][p]Ihor, c# Unity developer and Anastasia, 3d modeler, joined our team this month. The development speed will now increase)[/p][p]Egor, our lead artist, continued working on our new level "Sewers", focusing on the supermarket underground storage. He also created a cutscene, where zombies break windows in the restaurant, when you pick up a gun from a crate.[/p][p]Our artists created a number of new models.[/p][p][/p][p][/p][p][/p][p]I am still struggling to create a normal blending system, that will alow us to overwrite existing normals and create beautiful puddles.[/p][p][dynamiclink][/dynamiclink]We plan to release an update roughly 1 month from now, that would fix all the bugs we found ourselves as well as the bugs players found in two conferences that we attended. It will also include new realistic lighting for the big Streets level and a Ray Tracing preset. Stay tuned![/p]