Zombie Hunter Inc dev VLOG November
[p]This November we worked hard to make our Sewers level playable for the Games Gathering conference. The Conference took place on the 29th/30th November in Kiev and it was a huge success. Over 200 people played our game and we got a lot of useful feedback.[/p][p]Players loved our lighting, which is a special pleasure to me, because I am responsible for it and I believe lighting is my weakest skill.[/p][p]Bandits debute was also a success. People enjoyed playing cat-and-mouse with them in our Warehouse section of the Sewer level.[/p][p]The main negative feedback was that it was difficult to aim. I believe this is mostly because our level was way too cramped with stuff. There is nobody to learn from when building our levels, that is why we can only rely on ourselves. This time our attempt to add details into our level backfired. Moving forward our levels would be much more spacious as lots of space and minimal cover poits fits our aiming system much better.[/p][p]Sadly we were unable to test our co-op multiplayer, because there was a 3 second delay when people tried to play together. This is most likely due to my architectural mistake from many years ago.[/p][p]Overall, we are on the right track, we now have another level and many more to come. Sadly there will be no release this year, as we want to make our current Sewer level complete so that the next release is actually impactful. I estimate it will take us another 6 months to do so.[/p][p]See you next month![/p][p][dynamiclink][/dynamiclink][/p][p]
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