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  3. Development VLOG December

Development VLOG December

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In December we worked on fixing bugs that were found when showcasing our game at Games Gathering, improved bandits AI and added a few quality of life features.

Andrii and Igor improved our bandits: they now attack like sharks, whenever they see you or hear your shots. Even if there is no clear line of sight, they will send a volley of fire towards you.

Andrii also added a "magnetic doors" system, that "sucks you in" when you are entering any door. This way, you don't need to see the door to enter it. This is useful, as due to our camera you quite often don't see where the door is exactly and hit a wall when you walk. He also fixed issues with guns falling through the floor when you pick them up or when they are dropped by enemies.

Igor reworked how our lights flicker in the Flooded Room in Sewers, fixed issues with rats and added a prone retreat behaviour for bandits.

Egor worked on visual issues in Sewers, added mountain rocks near the Warehouse entrance, improved the way cut walls look and worked on sewer river currents. He also started working on new crouched walking animation for our main character.

I'm sorry that we could not deliver a new update before the end of the year, but we will always prioritize quality over quantity. Thank you for believing in us and have a great 2026 year!

The Maya Gameworks team
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