Development VLOG March 2026
[p]This March we are mostly working on multiplayer, fixing small issues in the game and bringing Vitalii, our new level artist, up to speed.
Andrii worked on multiplayer and tested Photon Fusion. Sadly it won't work for us as it is designed for games like DOTA, where you don't directly control your character and where ping is usually very small.
Igor fixed a bunch of small issues in the game, added zone fading logic (now entities can smoothly fade when they enter a faded area), worked on our zombie mutant moster and joined Andrii towards the end of the month to work on multiplayer.
I worked with Vitalii to bring him up to speed as fast as possible and create a few new models together with our artist team.
Vitalii made a bunch of new models and the rough sketch of the supermarket area.
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Andrii worked on multiplayer and tested Photon Fusion. Sadly it won't work for us as it is designed for games like DOTA, where you don't directly control your character and where ping is usually very small.
Igor fixed a bunch of small issues in the game, added zone fading logic (now entities can smoothly fade when they enter a faded area), worked on our zombie mutant moster and joined Andrii towards the end of the month to work on multiplayer.
I worked with Vitalii to bring him up to speed as fast as possible and create a few new models together with our artist team.
Vitalii made a bunch of new models and the rough sketch of the supermarket area.
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