1. Zombie Hunter, Inc.
  2. News
  3. Test level progress

Test level progress

Hi everyone,

as I already wrote, creating models is one of the most time consuming task of all. Below you will find a report of what I was able to create since my last announcement.

As you will see, there is still quite a long way to go before the Test Level is complete. I will try to finish it before end of summer 2018 and so far there is a decent chance I might make it. Note that no single object in the level has all the details I have planned for them, especially roads.

The test level is actually a real crossroads from Washington, which I modeled from Google Maps' pictures. Try to find it if you can!

Please treat these screenshots as a progress report rather than the sample of the game's graphics. I've spent very little time on Post Processing, the scene has only one light source and there is still quite a few tricks I have hidden up my sleeve to boost the game's graphics up to 11.

I was surprised to see that Unity handled all of my 4k textures quite easily (there should be around 40-50 of those already, most buildings have 2k just for one wall, sometimes 4k for one wall). The level takes around 40 seconds to load right now. This time might go up to 60-70 seconds when the test level is done. In the future these loading time should be brought to a minimum as there is a Unity "Virtual Textures" plugin that massively speeds up texture loading times.

Hope you enjoy the screenshots and stay tuned!

Click the image to enlarge: