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Zombie Hunter, Inc. News

An update arriving in a few months

I am very sorry for being silent for such a long time. I am the kind of person that speaks little but works a lot. As some of you know, I had to let go our entire team and the game is now being developed solely by myself. That does not mean that the development has stopped. I am moving the game to the Unity engine and I have already finished the entire main character's functionality. I've also introduced a cool mechanical change: the ability to rotate the camera, WITHOUT loosing the ability to land precise headshots. Moreover, I am integrating multiplayer right away, which means that the game can be played with friends already. However, there is no place to play at as there is no level yet, and that is precisely what I am doing right now. I need a few more months to set up a level and then you will be able to try it out.

Mykhaylo

UI update

Following Brudda's suggestion we've updated the UI controls. Now you can traverse the buy menu the standard way - just as if it was your inventory, plust "B" does not close it but instead performs your desired action. Plus you can use D-Pad to traverse the buy menu. D-Pad control also added for campaign mode's inventory.

UI update

Following Brudda's suggestion we've updated the UI controls. Now you can traverse the buy menu the standard way - just as if it was your inventory, plust "B" does not close it but instead performs your desired action. Plus you can use D-Pad to traverse the buy menu. D-Pad control also added for campaign mode's inventory.

Most game breaking bugs have been fixed

Hey there,

A recent update had most crashes fixed, especially those that happened in the Main Menu and in Survival mode.

Enjoy the game.

Most game breaking bugs have been fixed

Hey there,

A recent update had most crashes fixed, especially those that happened in the Main Menu and in Survival mode.

Enjoy the game.