1. Constracktion
  2. News

Constracktion News

Patch 8 (Locos, AI, markers, minimap)

Patch 8 is now live with improvements to AI, markers and minimap! This patch also increases the torque of the medium and fast locomotives at low speeds to prevent them from stalling at 1% gradients.



[h2]AI[/h2]
  • Fixed AI to react to new wrong way signs immediately
  • Fixed AI to prevent it from running off the end of track when removing a piece of track
  • Fixed AI train getting lost in some cases after rerailing or waiting for another train
  • Fixed AI train sign to not show "waiting for signal" incorrectly
  • Adjusted AI braking to reduce overshooting switches


[h2]Markers[/h2]
  • Added height markers on minimap. Moving the mouse pointer over the marker shows its height
  • Added a game menu option to remove all markers
  • Added a new 3D-model for height markers. Old markers may become unremovable in saved games unless removed with the new "remove all markers" option
  • Increased height marker removal distance to make removal easier




[h2]Minimap[/h2]
  • Added lakes, rivers and laid tracks on minimap
  • Added direction of entry on minimap industry icons
  • Added height markers on minimap
  • Enlarged minimap height text size
  • Reduced max teleport click distance from nearest track to reduce misclicks


[h2]Derailments[/h2]
  • Partially fixed long trains sometimes derailing unexpectedly
  • Reduced reset timer from 5min to 1min
  • Added derailment sign animation and sound when toggling between rerailing/resetting
  • Fixed derailing/rerailing/resetting and hop on/off HUD menu options to show the option label correctly and "no train nearby" only when the option is highlighted


The next big patch will address some issues with the track layer and the track laying mechanism

Patch 7

Patch 7 is now live with the following changes:
  • Fixed a possible program hang when driving a lost AI train manually to its destination. Thanks to player Geen for the repro!
  • Relaxed AI deadlines a little for the hard mode and a lot for the easy mode

Patch 6

The sixth patch is now live with new optional key bindings, changes to the dirt mechanics and various bug fixes!

[h2]Key bindings[/h2]
Added customizable key bindings for some of the most commonly used HUD menu options. The new bindings are unused by default to make sure they won't conflict with any existing key bindings.

[h2]Dirt[/h2]
  • Doubled dirt balancing rate on easy mode and changed the balancing point to 50% for more headroom
  • Added dirt storage to home: you can transfer one carload of dirt from the train to the depot and back (from the home buying menu)




[h2]Tutorial[/h2]
  • Fixed tutorial message timing for Chinese and Japanese languages
  • Fixed incorrect "almost full" dirt notification when loading or continuing a game
  • Fixed tutorial messages to no longer vanish when going to the main menu and back
  • Fixed tutorial to prevent steering from the steering lever before connecting the power plant


[h2]Misc[/h2]
  • Fixed a possible crash in AI pathfinding when laying track at the same time
  • Fixed holding down the turnout building option to not return more track to the track car than what was removed
  • Building a turnout and removing it immediately no longer counts as a built turnout for the "max turnouts" and "max track length" achievements
  • Attempted to fix a rare scenery generation crash on some systems
  • Renamed "switch" option to "throw switch"
  • Minor improvements to the Russian translation by tankict

Patch 5

Patch 5 is now live with the following changes:
  • Fixed a possible crash caused by the AI pathfinding system
  • Removed the option to buy track as it misled some people into thinking that it's the only way to get more track (when you can refill at home for free)
  • Moved the super fuel timer behind the super fuel option to clean up the buying menu

Patch 4

Patch 4 is now live with the following changes:
  • Fixed yet another possible crash when driving a lost AI train to its destination manually
  • Fixed "shadow render pass" crash
  • Fixed doors and gates to close behind the AI train again (was broken in the previous patch)