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Pixel Survivors : Defense News

V0.3.7 Demo

[p]Gameplay[/p]
  • [p]Added new skill Volt Bounce: Fires an electric orb toward enemies. The orb bounces upon hitting an enemy or a wall.[/p]
  • [p]Fixed issue where enemy attack range was too long.[/p]
[p]UI[/p]
  • [p]Added option to change default game speed (1x, 1.5x, 2x) in Settings.[/p]
  • [p]Added R key to reroll.[/p]

v0.3 Demo

[p]Gameplay[/p]
  • [p]Current skills will no longer be capped at level 9. After level 9, skills will receive upgrades such as increased damage or projectile count; however, stronger upgrades like increased projectile count will have lower drop rates.[/p]
  • [p]Rework the Shuriken skill to make it more interesting and useful.[/p]
  • [p]Improve the Arrow Rain skill to make it more effective.[/p]
  • [p]Limit the movement range of Phantom Knight to match its intended range.[/p]
  • [p]Add a 3x speed option: once you complete a difficulty, that difficulty will unlock 3x speed; completing the highest difficulty will unlock 3x speed for all difficulties.[/p]
  • [p]Increase the strength of ranged enemies; they will now start attacking from a greater distance.[/p]
  • [p]Increase the mage’s attack speed from 0.65 → 0.75.[/p]
  • [p]Add new power-ups that increase enemy count, enemy speed, and enemy health.[/p]
  • [p]Add the ability to refund upgraded power-ups.[/p]
[p]UI[/p]
  • [p]Improve the unlock UI.[/p]
  • [p]Fix a bug causing the difficulty level to not match the description shown in the menu.[/p]
  • [p]Improve item description display.[/p]

Update v0.1.4.5 Demo

[p]:D Thank you everyone for taking the time to try out the game! After the demo release, I’ve made an update that includes the following changes:[/p]
  • [p]Reduced the number of stages per map from 5 to 3. I felt that replaying the same map with only slightly increased difficulty could get boring, so I removed levels 2 and 4 and replaced the numbering with I, II, III.[/p]
  • [p]Changed the chest system so that you can now obtain skill upgrades.[/p]
  • [p]Added a play count tracker for each map and difficulty level.[/p]
  • [p]Added passive abilities for each character.[/p]
  • [p]Buffed some skills such as Landmine Trap and Chain Frost.[/p]
  • [p]Changed boss behavior so they no longer appear at the start of a wave, but instead show up midway through it.[/p]
  • [p]And many other changes...[/p]