๐ฃ Development Update โ Veils of the Past
[p]Hello everyone,[/p][p]Itโs been a little quiet from our side lately, and I want to take a moment to explain why, and to be fully transparent about where Veils of the Past currently stands.[/p][p]Over the past months, Iโve been deeply focused on the heart of the game:
the writing, the structure, and every branching path of the story.[/p][p]As the narrative evolved, it reached a level Iโm genuinely proud of; emotionally, thematically, and in terms of player choice. But while refining the story, one thing became very clear:[/p][p]Veils of the Past can only be released when everything meets that same level of quality.[/p][p]That realization led to a difficult but necessary decision.[/p][hr][/hr][h3]๐ Re-assessing the entire presentation[/h3][p]To do the story justice, all visuals are currently being re-evaluated.
Many scenes are being refined โ and quite a few are being completely remade โ to ensure they match the tone, emotion, and depth of the writing.[/p][p]This also applies to:[/p]
Not rushed. Not compromised. Not โalmost there.โ[/p][hr][/hr][p][/p][h3]๐ Thank you for your patience[/h3][p]Your support, your wishlists, and your messages mean more to me than I can properly express. I promise that this extra time is being used with one goal in mind:[/p][p]To deliver the best possible version of Veils of the Past, and an experience truly worth the wait.[/p][p]Thank you for staying with me on this journey.
[/p][p]โ TangoScarMike
Developer of Veils of the Past
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Some of you may recognize this moment from an earlier demo โ a memory Alex holds of Emily.
First image: the original version.
Second image: the reworked scene, rebuilt to better reflect the emotion and weight of that memory.[/p][p]As soon as an updated version of the demo is ready, I will put it online and let you know.[/p]
the writing, the structure, and every branching path of the story.[/p][p]As the narrative evolved, it reached a level Iโm genuinely proud of; emotionally, thematically, and in terms of player choice. But while refining the story, one thing became very clear:[/p][p]Veils of the Past can only be released when everything meets that same level of quality.[/p][p]That realization led to a difficult but necessary decision.[/p][hr][/hr][h3]๐ Re-assessing the entire presentation[/h3][p]To do the story justice, all visuals are currently being re-evaluated.
Many scenes are being refined โ and quite a few are being completely remade โ to ensure they match the tone, emotion, and depth of the writing.[/p][p]This also applies to:[/p]
- [p]branching structure and pacing[/p]
- [p]sound design and atmosphere[/p]
- [p]overall player experience[/p]
- [p]all localizations, which must feel natural and immersive in every supported language[/p]
Not rushed. Not compromised. Not โalmost there.โ[/p][hr][/hr][p][/p][h3]๐ Thank you for your patience[/h3][p]Your support, your wishlists, and your messages mean more to me than I can properly express. I promise that this extra time is being used with one goal in mind:[/p][p]To deliver the best possible version of Veils of the Past, and an experience truly worth the wait.[/p][p]Thank you for staying with me on this journey.
[/p][p]โ TangoScarMike
Developer of Veils of the Past
First image: the original version.
Second image: the reworked scene, rebuilt to better reflect the emotion and weight of that memory.[/p][p]As soon as an updated version of the demo is ready, I will put it online and let you know.[/p]