Hotfix v1.0.9-vis
[p]Hello Valley Dwellers! v1.0.9-vis is now live! The full patch notes:[/p][h2]Bug Fixes[/h2][p]- Fixed crash on loss when trying to save or load game state.[/p][p]- Fixed game save being recognized incorrectly, so you can continue runs, instead of being forced to restart every time.[/p][p]- Fixed enemies not displaying their death rewards for the correct duration.[/p][p]- Fixed enemies dropping augment chests much more than they should have.[/p][p]- Fixed a few UI bugs due to elements not having the correct mouse filter set.[/p][p]- Enemy tooltips will close automatically if you are viewing the tooltip of an enemy as it dies.[/p][p]- Augments correctly display their quantity in the shop.[/p][p]- Fixed the incorrect colors on the modbelt reroll cost.[/p][p]- Fixed rerolling always being available at the start of a scenario, regardless of it being disabled or not.[/p][p]- Fixed the scroll bar in the Backpack in the Fabricator Shop from using bad textures when hovered or pressed.[/p][p]- Fixed an inconsistency in the spawner that prevented enemies from previewing on the very first turn or after a wave was spawned.[/p][p]- Fixed tooltips opening even after you change views from the playfield to the GRID or vice versa.[/p][p]- Fixed a visual bug with the Power Display that was caused by the available power not getting clamped to its power cap.[/p][p]- Fixed current health not updating itself on the map stats HUD when your health cap is changed.[/p][p]- Fixed a crash when killing a Guzzler, and it has modules to return to you.[/p][p]- Fixed a bug that caused tooltips to appear at a module's original placement slot and not follow it.[/p][p]- Fixed the incorrect hover sprite appearing on the large map buttons.[/p][p]- Fixed a bug that could cause your stats to go below their internal minimum values.[/p][h2]Adjustments[/h2][p]- When using the settings menu to delete save data and in the main menu, the new campaign button correctly updates its text.[/p][p]- Save data is immediately deleted upon loss to prevent exploits. You can still exit mid-scenario to the main menu and reload for now, in case you encounter any bugs and don't want to restart a run.[/p][p]- The color of the power display was incorrectly stated in the tutorial, and has been corrected.[/p][p]- Enemies no longer move on the turn that they spawn in.[/p][p]- Updated the descriptions of a handful of Augments.[/p][p]- Added some unused sound effects. These are not permanent, but fill the silence.[/p][p]- Adjusted the intro slide text slightly for readability and dramatic effect.[/p][p]- Added new panels for general in-game UI elements.[/p][p]- Added a special panel for Augments and Herbals[/p][p]- Scenario Previews can now show a percentage drop rate for chests if one is not guaranteed.[/p][h2]Balancing [/h2][p]- The first set of scenarios had their GRID shapes and sizes adjusted, as well as the number of enemies and spawning intervals.[/p]