Patch v1.0.14-vis is live (on the Demo)!
[p]Hey Valley Dwellers, it's time for another update![/p][h2]Bug Fixes [/h2]
- [p]Fixed a crash that occurred when an enemy tried to activate its unique death behavior (the guzzler is now for sure fixed).[/p]
- [p]Completely rebuilt the saving & loading. There were so many bugs with the original version that I just rebuilt it and it should work much better now. Testing shows the game is saving correctly and at the right points and data is carrying over correctly![/p]
- [p]Fixed the Stats Hud in the Map view not displaying tooltips correctly.[/p]
- [p]The power button now correctly shows the power value of the module you are powering, including the additional power tiers if it has scaling power.[/p]
- [p]Fixed a crash when tooltips appeared after its related object was destroyed.[/p]
- [p]Fixed a handful of descriptions on mods and augments.[/p]
- [p]Fixed an issue in the encyclopedia that caused it to scroll to the wrong entry.[/p]
- [p]Fixed a bug that caused the game to not save when closing through the "X" button on the window.[/p]
- [p]Fixed the Puddle Jumper's rewards container being offset incorrectly.[/p]
- [p]Fixed a bug with the Small Battery that caused it to decrease your power instead of increase it.[/p]
- [p]Fixed a handful of issues with GRID shifting and incorrect visibility.[/p]
- [p]Fixed a bug related to indicators that caused the game to crash when more than five enemies were in a level.[/p]
- [p]Fixed a bug with reinforced plating that was causing it's effect to not mitigate any damage.[/p]
- [p]The "Drag to Purchase" preview in the Fabricator is now correctly layered above the backpack items.[/p]
- [p]Fixed a bug that prevented an enemy from re-setting it's animation state after using it's ability.[/p]
- [p]Fixed a few bugs in the tutorial.[/p]
- [p]Revised the Intro Slides. They now have some drapes and the text display was redone for readability.[/p]
- [p]You can now click on completed Scenario's in the Map View, and it will show the scenario information again.[/p]
- [p]Augment selection now uses the new augment UI panels.[/p]
- [p]The cost previews and augment notifications now use the re-done UI panels.[/p]
- [p]When in the main menu, pressing the options button now opens the pause menu instead of going to a separate view.[/p]
- [p]Opening the encyclopedia from the pause menu no longer un-pauses the game.[/p]
- [p]Added some extra SFX sound variants for the shop.[/p]
- [p]The Puddle Jumper resets it's ability cooldown when it is damaged.[/p]
- [p]Robot deaths will be slightly faster if they don't have rewards as an awaited timer is skipped.[/p]
- [p]Added status icons! Status Icons provide critical context to what effects are currently impacting a character. You can hover the status icons for a detailed tooltip that explains the effect.[/p]
- [p]Added the Depleted status effect, which you can inflict on yourself if you shoot the EMP projectile into yourself. It reduces your power cap for a number of turns. As you can assume, more on this down the line![/p]
- [p]Added the Demo End view. After finishing the last level, there is a victory screen that will allow you to loop back to the main menu.[/p]