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Explosive Update 0.3.1 Test! (Updated September 6)



(Updated September 6)
  • Tweaked explosives collision based triggering.
  • Fixed character vs character collision.
  • Fixed several crashes.
(Updated September 5)
  • Added inventory texts for Explosive Canister.
  • Fixed a crash that could happen when building on something that exploded.
  • Camera shake on/off setting.
  • Reduced camera shake.
  • Import Light from blueprints fix.
  • Import Controller from blueprint fix.
  • Fixed missing potato vs ground effects.
  • Paint tool effect color fix.
  • Lua Script API and documentation fixes.


Hi Mechanics!

IMPORTANT
  • Keep in mind that if you open old worlds on the test branch, you will not be able to play in those worlds outside of the test branch anymore until the final explosive update release!
  • We will do improvements and changes during the test period. Things can change.


We have a really fun and explosive test for you today. We’ve added a large and small explosive canister for testing. They are highly explosive so please save your creations before playing with them. They do a LOT of damage!
There are several ways of making them blow up. One is by shooting them with a Spud Gun. Another way is by making them collide with a large enough force.
Together with the canister, we’ve also added material damage to the game where for example metal blocks take less damage than wood blocks.

We have also added smoother movement to the tools and the spud gun in first-person when landing from a jump or looking around. It feels much nicer now.

If you are a modder you will also love the things that we’ve added!
Check out our Lua Script API to see what’s new!
Lua Script API
These changes will not be available to players who are not playing the test version. Please take this into consideration before uploading mods to the workshop.

Here is how you access the test!

Check out the update list:
  • Added big and small explosive canister.
  • Added smoother first-person movement for Tools and Spud Gun.
  • Added material damage levels.
  • Potatoes have a knockback to players.
  • Colored particles when destroying colored blocks.
  • Fixed a potato velocity calculation issue.
  • Fixed choppy seated character ragdoll.
  • Ground effects based on the material.
  • Interactable parts now save their data when exported to a blueprint by a client.
  • Fix an issue where connection points would show up in the world when placing imported blueprints.
  • More detailed errors when blueprint import fails.
  • Fixed a bug that sometimes messed up created terrains.
  • Fixed a bug that made pistons and springs lose their "interactable" when importing a blueprint without changing any values and then exiting the game.
  • The game remembers if you have the /console enabled.
  • Bearings and pistons are now controllable by scripts.
  • Many more scripting features in the Lua Script API.


We put a lot of time into the explosive canisters to make them fun to play with in different ways.
We hope you will have a great time blowing things up!

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