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Update 0.3.2 Test! (Updated September 26)

Hi Mechanics!

(Updated September 26)
  • Scripted interactive parts no longer incorrectly show up as buttons when connected to a seat.
  • Character impulses are applied per tick instead of every frame.
  • Only explosion impulses are penalized when applied multiple times.
  • Fixed "Server started with mismatching developer mode flags" issue when loading games.
  • Fixed a networking related crash.


(Updated September 21)
  • Fixed an issue in the test that caused creations and players to fly away with a very high speed when building the lift into them.
  • Tweaked (increased) the explosion impulse on players.
  • Fixed a crash that was caused by an invalid terrain generation script or an invalid world builder terrain.


Today we are doing a little improvement update test.
We’ve been looking at all the creative ways you use the explosives and decided to do some further improvements.
For example, blowing up larger creations with a lot of explosives should now run a bit smoother.
We also did some other fixes!


Check out the update list:
  • Parts that are split of from creations inherit the velocities of the creation.
  • Optimized explosions.
  • The range that explosions remove metal has been reduced.
  • Changed the particle effect that appears on the point where potatoes hit the gas canister.
  • Fixed connect tool attaching to invisible gas canister connection points.
  • Fixed a networking issue that caused crashes when playing as a client.
  • Fixed a rendering issue that could cause a crash when some parts were destroyed by an explosion.
  • Fixed an issue where the impulses were applied with half strength if the game was running on low fps.
  • Multiple explosion impulses on the character have less effect.
  • More explosion particles should be visible.
  • Mods with no translation for the selected language will now default to English.
  • Added more helpful error messages.
  • Fix for lowest playable resolution (1024x768) defaulting to 1280x720.
  • Lua API updates (no breaking changes).


Here is how you access the test!

We would love to hear how this test works for you!

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