Spud Gun Update 0.3.0 Test! (Updated July 6)
(Updated July 6)
Hi Mechanics!
We are getting closer to the full spud gun update release.
In this patch, sensors now detect potatoes!
We also made some further big improvements to the network code. Unfortunately, this delayed the Spudgun Update, but we really wanted to include these improvements.
This is new in the updated test:
Here is how you access the test!
We also have a devblog coming soon showing some exciting things we’ve been working on for survival mode.
For all the latest news, follow us on Facebook Twitter
- Uploaded a first version of the Lua API Reference.
- Automatic script reloading when the game is started with the -dev launch option.
- The Lua print command does no longer write to the log.
- Fixed a crash that occurred when a seat has no ragdoll definition.
- Added one tick to timers when imported and upgraded from older versions to make up for timer fix.
- Lua storage will only write to save file if the saved data differs from the previous value.
- Changed the destructable boolean to an integer quality level.
- Made various changes to the Lua API.
Hi Mechanics!
We are getting closer to the full spud gun update release.
In this patch, sensors now detect potatoes!
We also made some further big improvements to the network code. Unfortunately, this delayed the Spudgun Update, but we really wanted to include these improvements.
This is new in the updated test:
- Sensors are triggered by potatoes.
- Reworked network code for creations and all interactive parts.
- Fixed a bug causing ground particles and sound not to trigger.
- Mod support for particles and audio.
- Crash fixes.
- Old worlds will now work.
Here is how you access the test!

We also have a devblog coming soon showing some exciting things we’ve been working on for survival mode.
For all the latest news, follow us on Facebook Twitter