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Scrap Mechanic News

Hotfix 0.7.4

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  • [p] Fixed a security issue[/p]

Devblog #26

[p][/p][h2]Hi Mechanics![/h2][h3]It’s good to be back with another devblog![/h3][h3]Where should we start? Let’s address the big question first![/h3][p]
[/p][h3]Where is the next chapter?[/h3][p]Believe it or not, it is coming along, but it hasn’t been without challenges. Earlier this year, we ran into some significant design and technical issues with the underground digging gameplay. Simply put, it wasn’t meeting the quality bar we expect from Scrap Mechanic.[/p][p]
Once we reached a version that felt right from a gameplay perspective, it also required a heavy optimization pass to make sure it performs well in a large underground world. That meant more iteration and testing than originally planned.
[/p][p]We could have made development easier for ourselves by lowering the bar or simplifying parts of the feature, but that’s not how we approach Scrap Mechanic. We care deeply about delivering something that feels fresh, solid, and worth the wait, even when it means taking longer. We’re now genuinely happy with where it’s headed, and we believe that will be clear when you finally get to play it. [/p][h3]
So when is it coming out?![/h3][p]It’s not this year, unfortunately. But we are very sure you will finally get to play the next chapter next year! The release date will be announced in the coming months, as well as the name! That’s all we can say right now.[/p][p]
Let’s jump into some new stuff![/p][p]We noticed that we had enough spoiler-free content to make a new devblog.[/p][p]So here goes!
[/p][h3]New Survival Terrain[/h3][p]The survival terrain has received a really big overhaul, and we finally got around to adding all the things that we always wanted for the generated survival world. The aim was to create more varied and visually interesting places: beautiful forest roads as well as bridges, new mountain formations, and better desert biomes. We also added new ruins, secrets, as well as making sure road systems are better and easier to navigate with improved linking. Here are some new shots from the new survival terrain.
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Raid Redesign
[/h3][p]Another part of survival that got a very big overhaul is the raids! We have turned it into a much more well-designed game element with a lot more depth than what’s currently in survival. The difficulty scales a lot better now. Enemies are a lot smarter, choosing better paths. We redesigned the raid UI and made the raids start right away when they get triggered instead of making Mechanics wait for a day. They are much more engaging and fun now, including a lot of our newer bots as well.

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The Cornade
[/h3][p]We are excited about this one![/p][p]This is a new weapon in Scrap Mechanic called the Cornade. We noticed that some players ended up in really tricky situations in the warehouse and decided to add a grenade-type weapon to help in these certain unfair enemy encounters. Now that we’ve added it, we can’t understand why we didn’t do it sooner. We also made it super satisfying to use—simple, but a great addition to Scrap Mechanic.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][h3]


Multishape Parts
[/h3][p]Something that was always a bit of a problem with the building parts in Scrap Mechanic is that parts could not have multiple shapes within a single part. This is now resolved, and with that we’ve added a few new parts that have this new possibility. It’s a bit of a niche thing, but we want to have it included since it offers quite a few new and fun ways to interact with parts.

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Useful Ladder
[/h3][p]Ever wanted to build a fire truck with a folding ladder? Maybe just have a ladder to keep your creations tighter without the need for a big staircase? Well, we added a ladder. Since Scrap Mechanic is a very creative and free game, we had to make sure the new ladder works on moving vehicles but also is possible to climb at angles you would expect to climb. Is it more superior than the toilet seat? You be the judge.[/p][h3]
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[/h3][h3]Freezer and Ice Blocks[/h3][p]The ice block is a very low friction block, making the Mechanic slide on top of it. Together with slants, it’s possible to build slides among other things. To craft the ice block, the player has to obtain a freezer and add water! Using this block in creative ways can be very beneficial. Especially with transportation systems.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][h3]Duckie Outfit[/h3][p]As a returning devblog tradition, we have to include a new outfit. This time, it’s time to reveal the Duckie outfit. It was on our drawing board for a very long time, and we finally got it made. Maybe one of our more wacky outfits, and really fun to mix with other outfits.

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Updated Trashbot
[/h3][p]Some of you Mechanics who have been following previous devblogs might remember the stinky Trashbot. We iterated on him quite a bit after that. We ended up doing a lot of changes and improvements. He is now a lot more intense than what we started with, but also way more fun to fight.

[/p][p][/p][p] [/p][p][/p][h3]There is a lot more content that we’ve been working on, but that is saved for the release. [/h3][p][/p][h3]We wish you an amazing holiday and a happy new year![/h3][h3]Please keep a close eye on our channels in the coming months.[/h3][p][/p][h3]Stay creative, Mechanics![/h3]

Scrap Mechanic - Physics & Wedge Update

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Hi Mechanics!
We’ve got a surprise update for you today:
The “Physics and Wedge Update”!

While the next chapter is still in development, we didn’t want to hold back some exciting features that could enhance your gameplay experience right away. Plus, this gives us the chance to test these features with all of you!

So what’s in here?

Improved Physics
This update brings a major overhaul to the physics system, unlocking new possibilities and significantly reducing lag. Creations can now collide with each other, and loose items can be thrown around or stacked in larger amounts.

Our team has worked hard to optimize the physics in Scrap Mechanic, tackling this challenge head-on. While the performance boost will vary depending on your hardware, these improvements should make a noticeable difference!
However, this update doesn’t fix issues with large, super-complex creations lagging within themselves, as that’s a separate issue we’re still addressing.

IMPORTANT: New worlds will have the new smart physics on by default. However, old worlds will need to be set to the new physics setting manually. You find this setting under
Options > Gameplay > Physics quality – Then select: Smart (Recommended)
Good to keep in mind that only the host in multiplayer can adjust the physics quality.

Wedges!
We’re thrilled to announce that wedges have finally arrived as a new building block! All block materials now have a wedge version, making it possible to create shapes and designs that weren’t achievable before. We’re excited to see what amazing builds you’ll come up with using this new addition!

Network Optimizations
We’ve also made significant improvements to multiplayer performance. With these changes, along with the updated physics, playing with friends should now feel smoother and more enjoyable than ever.

New & Updated Parts
This update includes some exciting new parts and tweaks to existing ones. The Farmbot Target Part lets you create your very own shooting range, and the Window with Curtains adds extra flair to your builds by allowing you to open and close them. Additionally, we’ve unlocked some spaceship parts in Creative mode that were previously only available in Survival mode.

We hope you enjoy everything this update has to offer!

At last, a note about the next chapter.
We’ve made some amazing progress this year!
But we are still not happy with some segments of the chapter that require more
work and fixes. We are sorry to keep you waiting so long.
We are still hard at work on the next chapter!


Stay creative,
The Scrap Mechanic Team

Fixes Dec 6 (0.7.1):
  • Increased max networked velocities of objects
  • Disabled max velocity limitation in single player
  • Fixed ragdoll sync issue
  • Fixed missing shadows on some parts
  • Kinematic visuals not updating fixed
  • Restored collision changes on Concave Wedge and Metal Storage Ramp
Fixes Dec 9 (0.7.2):
  • Fixed a net code issue where save files with long play time would fail to sync game data
  • Fixed day counting in the Logbook for game hosts
Fixes Dec 10 (0.7.3):
  • Improved wedge parts physics calculation
  • Switched Metal Storage Ramp collision back to wedge
  • Fixed issue with oversized wedges in blueprints


For all the latest news, follow us on Twitter

Hotfix 0.6.6

  • Blocked sm.json.save from saving to invalid locations

Devblog 25 is here!



Calling all Mechanics!
We are back! After spending the last few months in the content mines, it's time for us to report on our latest progress. While we’d love to show off details from the next chapter, It’s getting increasingly harder to do so without spoilers, but rest assured: you will get to see all of it on release.
That’s why we decided to do a bot reveal special for this devblog instead, so here’s a peek at just some of the new bots:





Yellow Totebot
Get ready to re-adjust your base walls or crank your vehicle’s engine a bit higher when you see this new bot jumping into the scene!
Originally designed as a fully autonomous power trowel, the Yellow Totebot has since gone renegade. Now, it stomps its way across the planet, eager to flatten any Mechanic it sees, no matter how many ceilings and floors it has to smash in the process.






Blue Totebot
Just when you thought it was safe to get back in the water…Originally designed for offshore drilling, the Blue Totebot has since decided to become an underwater torpedo instead. To make matters worse, it can also move fast enough on land to catch up with any Mechanics that aggravate it, so watch where you dive!






Red Totebot
We’ve teased this clanker before, but we’ve never shown him in action until now. Originally designed to clear away mine shafts using explosives, some of the Red Totebots have since wandered up to the surface.
When they encounter a Mechanic, they will ignite their payload before rushing at their target, and they won’t stop until they’ve reduced their target (or anything standing in their way) to smithereens.






Green Tapebot 
You’ve already seen this little bot on our Twitter. Once, this unassuming clanker would only bubble wrap fruits and veggies, until the latest firmware update made it run amok. 
Armed with a roll of weaponized bubble plastic, it might not pack much of a punch by himself, but a bunch of them can ruin any Mechanic’s day!






Yellow Tapebot
An elegant bot for a civilized age, the Yellow Tapebot was perfectly harmless, designed to keep everything neat and tidy in storages by painting labels with its special four-color ink.
Following the disastrous firmware update that made it run amok, however, this clanker has found a new purpose: now, it uses the same sorting ink to hurt and slow down any Mechanic it sees!






Grow labs 
Ruin runs are great, but we’ve been working hard on populating the game world with additional cool places to explore and loot during the course of your Survival mode adventure.
One of those places are the underground Grow labs! Fit to burst with Green and Yellow Tapebots, these little dungeons offer exciting combat and some cool plunder at the end for those that venture inside them.






Ore Prospector
Get more out of your ore with this latest addition to the game, the Ore Prospector: a machine designed both for Mechanics that love to build automated crafting chains, as well as those that like to do things manually.
With its help, you will be able to filter the finely ground gravel produced by the Ore Crusher, in order to retrieve rare materials like gold and more!






New Glass
We haven’t just been working on Scrap Mechanic’s content. After introducing the new and improved lighting system we mentioned in the last devblog, our elite team of graphics engineers have been working on updating the game’s visuals according to modern standards.
This time, we’re excited to introduce our newest glass shader, which allows in-game glass to shine and distort like the real thing, so your buildings, vehicles and other creations can look better than ever before. And that’s just one of the graphical updates we’ve got in the works!






General rebalance and Item Schematics
We have also been working hard on rebalancing Survival Mode’s gameplay; specifically, the crafting recipes and how items are obtained during the course of the game, so the gameplay can flow better than ever before.
Our latest addition to Scrap Mechanic’s features are Schematics. When found, these collectible items will allow your Craftbots to create additional items.
Furthermore, we’ve been focusing on changing the way farming raids work, while reworking the existing hunger and hydration bars to be less annoying. More on these later!






Woc Outfit
Introducing the wackiest outfit we’ve made (so far): the Woc outfit, complete with a corncob themed backpack!
It might not be up to profession regulation standards, but it sure is a welcome change from all that stuffy workwear. 
What do you think? Will you rock this outfit?  Let us know.




Next Chapter update

At the risk of sounding like a broken bot: while we still don’t have an exact release date for the next chapter, we are still aiming for this year. 
It’s worth mentioning that the next chapter has turned into a behemoth of an update, with a ton of new content. We remain confident that it will be worth the wait. We know that it can be frustrating and boring, but we have to make sure it’s great.

That’s it for this devblog, Mechanics! Stay tuned for the next one!

For all the latest news, follow us on Twitter