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  3. v1.3.0

v1.3.0

[h2]New Features[/h2]
  • [p]Slang-based BGFX - Effects now use Slang as the shader foundation, enabling cross-platform support for the upcoming SteamDeck and Linux release. [/p]
  • [p]DX12 Renderer - DirectX 12 is now available and being A/B tested. If you experience issues, launch with [/p]
--no-dx12
[p] to use the DX11 pipeline. [/p]
  1. [p]Profile-Guided Optimization - Effect compilation now uses PGO for your GPU rather than trying to be one-size-fits-all, so system resource usage at runtime has dramatically reduced and should resolve hammering of weaker GPUs.[/p]
  2. [p]The cross-GPU resource sharing was fixed for Intel GPUs[/p]
[p]You can now also set LUTs borders, and other custom textures in BGFX. Transparency can also be enabled so when combined you can do things like this: [/p][p][/p][h2]Coming Soon[/h2]
  • [p] Vulkan renderer (with Linux release) [/p]
  • [p] Native SteamDeck/Linux support [/p]
[h2]Resources[/h2][p] The new BGFX effect format documentation and all effects are available at: github.com/andrewmd5/bgfx-slang - Contributions welcome! [/p][p][/p][h2]A Personal Note[/h2][p]I'm currently dealing with some personal tragedy, so updates will slow down while I grieve. I've brought someone on to handle bug fixes and maintenance during this time. I apologize in advance for any slow communication on my part; if something is critical, please ping in the Discord. [/p][p][/p][p]Thank you for your understanding and continued support.[/p]