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Awakeroots News

Traps System #29

[p]Work in Progress – Traps System[/p]
  • [p]We are currently working on traps that will be used to catch monsters and wildlife[/p]
  • [p]The first trap will be introduced in the next update[/p]

Demo update #28

[p]Update[/p]
  • [p]New food item: seaweed soup[/p]
  • [p]Improved walking animations[/p]
  • [p]Improved save system[/p]
  • [p]Text content fixes[/p]
  • [p]Improved item pickup from the ground[/p]
  • [p]Fixed inventory weight calculation[/p]
  • [p]Improved item placement in storage[/p]
  • [p]Fixed block wall placement[/p]
  • [p]New visual design for the brick wall[/p]
  • [p]Fixed sheep animation[/p]

Demo update #27

[p]Update[/p]
  • [p]Optimized map exploration system[/p]
  • [p]UI animations added[/p]
  • [p]New character: Werewolf[/p]
  • [p]Improved save system[/p]
  • [p]Improved enemy spawn system[/p]
  • [p]Hit impact effects added[/p]
  • [p]Item delivery mechanic to storage[/p]
  • [p]Improved hunger rate balance[/p]
  • [p]Fixed gameplay summary screen[/p]
  • [p]New fence: high stone wall[/p]
  • [p]New item: werewolf claws[/p]
  • [p]Ability to close the storage exchange panel[/p]

New unit #26

[p]Work is in progress on new characters — werewolves[/p][p]They’re being designed as dangerous enemies with their own behavior and combat style.[/p][p]Still early work, but they’re slowly taking shape.[/p]

Demo update #25

[p]Update[/p]
  • [p]Improved building naming[/p]
  • [p]Fixed save system[/p]
  • [p]Fixed defense calculation[/p]
  • [p]New walls: brick wall[/p]
  • [p]Inventory weight now affects movement speed[/p]
  • [p]Improved object selection[/p]
[p]Multiplayer Co-op[/p]
  • [p]Co-op multiplayer is under active development and progressing very well[/p]
  • [p]Everything is developing smoothly, and we’re aiming to deliver a fun co-op experience[/p]
  • [p]Co-op multiplayer is planned for March[/p]