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Awakeroots News

Demo update #9

[p]Update 0.1.10[/p]
  • [p]Improved pathfinding for character movement[/p]
  • [p]Added 4 new types of trees[/p]
  • [p]Added 2 new items[/p]
  • [p]Implemented tomato harvest counting[/p]
  • [p]Code optimization[/p]
  • [p]Added construction cost for fences[/p]

Demo available #8

[p]“This game is being developed in our free time by just two people, but we’re doing everything we can to deliver it according to plan. If you have suggestions or ideas, reach out to us on the social channels linked on the Steam page. Demo updates appear once or twice a week.”[/p][p][/p][p]DEMO VERSION – DECEMBER 2025
The current version of the game is a showcase build and comes with several limitations. It does not yet include all planned features and may contain bugs… you play at your own risk ;)
• only part of the tech tree is available
• only one settler is accessible
• no co-op mode
• only one save slot is available (the save system is under continuous development — older saves may become incompatible over time, but we’ll do our best to prevent this; if this message disappears, it means the save system is fully stable)[/p][p]EARLY ACCESS – MARCH 2026
FULL VERSION 1.0.0 – SEPTEMBER 2026

Planned additions and improvements:
• hints/help system + hotkeys
• game localization into additional languages
• expanded and reorganized tech tree: new technologies, workbenches, traps, and fortifications
• item and building price balancing
• hunger balancing — needs depending on performed actions
• crafting more ranged weapons, armor, food, and potions
• growing more plant species, fertilizing, irrigation, and other farming mechanics
• new monster types with varied stats
• character progression and leveling
• expanded NPC trading + dynamic prices
• graphics/audio settings + configuration saving
• multiplayer mode (co-op) — online connection
• improved sound design: new SFX and ambience
• ability to name your characters
• improved user interface (UI) and end-of-run summary
• game optimization — higher FPS

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Improved Map #7

[p]Today I’d like to share a small but important update about the world-building progress. The map received a noticeable visual improvement — it now looks cleaner, sharper, and more consistent overall. I’ve also updated the way new areas are revealed as the player explores.[/p][h3]What’s new?[/h3]
  • [p]More accurate and detailed map visuals – terrain and objects are easier to read.[/p]
  • [p]New discovery animation – smoother, clearer, and more satisfying when uncovering new areas.[/p]
  • [p]Improved visibility during exploration – the reveal effect now feels more natural and dynamic as the player moves.[/p]
[p]These are early steps toward refining the exploration system, but even now the world feels more alive and enjoyable to discover.[/p][p]Thanks for all the support and feedback — it truly helps shape the development of this project!

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Demo Coming This December #6

[p]Hello everyone!
A quick update today — I’m excited to announce that the first playable demo of the game will be available this December![/p][p]It will showcase the early core mechanics, combat, exploration, and the overall atmosphere of the world. More details and a full breakdown of the demo’s content will be shared closer to release.[/p][p]Thank you for your support — stay tuned for the next update!




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New ideas #5

[p]I'm currently working on new crafting tables that will let you create even more unique items! Planned additions include tables for crafting food, armor, clothing, and potions. I’ll be sharing more details about these upcoming updates soon!

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