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Awakeroots News

Update #51

[p]Update 0.6.44[/p][p] Fixes & Improvements[/p]
  • [p]Fixed XP cost calculation[/p]
  • [p]Improved enemy evasion behavior[/p]
  • [p]Optimized AI behavior of enemy units[/p]
  • [p]Fixed defense value calculation for units[/p]
  • [p]Unit icons now display in the correct order[/p]
  • [p]Fixed item crafting system and production queue[/p]
  • [p]Improved item pickup behavior[/p]
  • [p]Fixed item drops from defeated units[/p]
[p]New Equipment[/p]
  • [p]Musketeer Outfit v1[/p]
  • [p]Musketeer Outfit v2[/p]
  • [p]Feathered Hat v1[/p]
  • [p]Feathered Hat v2[/p]

Update #50

[p]New update and upcoming campaign mode !!![/p][p][/p][p]The update introduces 4 new armors that are very effective in combat against monsters:[/p]
  • [p]Hussar Armor – Level I[/p]
  • [p]Hussar Armor – Level III[/p]
  • [p]Teutonic Armor – Level I[/p]
  • [p]Teutonic Armor – Level III[/p]
[p][/p][p]Current game mode[/p][p]Right now, the game includes a free play mode, where players can start a run, use the full progression tree, and try to survive as long as possible in the game world.[/p][p][/p][p]New game mode – Campaign (in development)[/p][p]I am also working on a new Campaign mode. In this mode, players will complete missions focused on defeating specific monsters. Each mission will reward a unique artifact that can be added to the main inventory and used in any game mode, including free play and multiplayer.[/p][p]For example, a new Utop will wear a crown that can be obtained after defeating this monster.[/p][p]The first campaign mission will be available at the end of April 2026.[/p][p]Campaign goals[/p]
  • [p]earn unique artifacts by completing missions[/p]
  • [p]use artifacts in any game mode[/p]
  • [p]play multiplayer with earned rewards[/p]
  • [p]develop characters through new challenges[/p]
[p]More information coming soon. Thank you for your support and feedback.[/p]

Update #49

[p]Update 0.6.42[/p][p]This update focuses on expanding equipment options, improving visuals, and refining the progression balance.[/p][p]New Content[/p]
  • [p]Added Teutonic armor[/p]
  • [p]Added improved Hussar armor[/p]
  • [p]Added 2 new helmets[/p]
  • [p]Added full steel boots[/p]
  • [p]Added 2 new shields[/p]
  • [p]Added 3 new trees[/p]
  • [p]improved 12-step tutorial[/p]
[p]Visual Improvements[/p]
  • [p]Added post-processing for improved visuals[/p]
  • [p]Updated UI style and interface animations[/p]
[p]Balance Changes & Fixes[/p]
  • [p]Adjusted unlock costs in the progression tree[/p]

Update #48

[p]Update 0.6.41[/p][p][/p]
  • [p]Added new tree variants to enrich the environment and improve world diversity[/p]
  • [p]Added Hussar armor set[/p]
  • [p]Improved shadow visibility and rendering[/p]
  • [p]Improved in-game clock time calculation[/p]
  • [p]Improved transferring items to the chest[/p]
  • [p]Added and improved SFX sounds[/p]
  • [p]Improved sun brightness for better visual clarity[/p]

Update #47

[p]Update 0.6.40[/p][p]In this update we focused on improving game balance, UI readability, and refining several gameplay mechanics.[/p]
  • [p]Improved the progression tree for better structure and smoother development path[/p]
  • [p]Added 6 new Steam achievements[/p]
  • [p]Improved UI text readability in menus, in-game hints, and tooltips[/p]
  • [p]Fixed NPC detection on the map[/p]
  • [p]Adjusted prices of some items for better economy balance[/p]
  • [p]Adjusted werewolf strength[/p]
  • [p]Adjusted vampire health values[/p]
  • [p]Improved object destruction mode[/p]
  • [p]fixed trading with NPCs[/p]