[p]Work is in progress on new characters — werewolves[/p][p]They’re being designed as dangerous enemies with their own behavior and combat style.[/p][p]Still early work, but they’re slowly taking shape.[/p]
Demo update #25
[p]Update[/p]
[p]Improved building naming[/p]
[p]Fixed save system[/p]
[p]Fixed defense calculation[/p]
[p]New walls: brick wall[/p]
[p]Inventory weight now affects movement speed[/p]
[p]Improved object selection[/p]
[p]Multiplayer Co-op[/p]
[p]Co-op multiplayer is under active development and progressing very well[/p]
[p]Everything is developing smoothly, and we’re aiming to deliver a fun co-op experience[/p]
[p]Co-op multiplayer is planned for March[/p]
Brick wall #24
[p]Work is in progress on a new wall type made from clay bricks [/p][p]It will be taller and much more durable than current walls, and it will include a closable entrance (gate).[/p][p]Coming in the next build 👀[/p]
Demo update #23
[p]Update[/p]
[p]Improved bow shooting animation[/p]
[p]All character models scaled down by 10%[/p]
[p]Increased camera zoom[/p]
[p]Improved walking animations for the fox and sheep[/p]
[p]New resource deposits on the map: salt, sand, and sulfur[/p]
[p]New item: Scythian Hat[/p]
[p]Improved resource mining effects[/p]
[p]Added building construction effects[/p]
[p]Improved menu UI
[dynamiclink][/dynamiclink][/p]
Demo update #22
[p]Update[/p]
[p]Improved UI naming and text content[/p]
[p]Updated progression / technology tree[/p]
[p]Added 2 new sheep models[/p]
[p]Ranged weapons: short simple bow and long simple bow[/p]
[p]Main character combat animations[/p]
[p]Fixed character stat: Dexterity[/p]
[p]Map exploration improvements[/p]
[p]Object detection on the fogged map: disabled[/p]