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Awakeroots News

New resources #21

[p]Update – Ranged Weapons in Development[/p]
  • [p]New weapons are currently in development[/p]
  • [p]Special focus on ranged weapons, including the bow[/p]
  • [p]Players will now be able to attack enemies from a distance[/p]
  • [p]Ranged combat is being actively developed and expanded[/p]

Demo update #20

[p]Update[/p]
  • [p]Object highlighting on mouse hover[/p]
  • [p]Updated progression / technology tree[/p]
  • [p]Fox animation added[/p]
  • [p]New huntable animal: sheep[/p]
  • [p]New items: wool, sheep meat, sheep horns[/p]
  • [p]SFX update[/p]
  • [p]New crops: potatoes and herbs[/p]
  • [p]Fire smoke animation[/p]
  • [p]New food item: roasted sheep meat[/p]

New resources #19

[p]Planned Huntable Animals (Full Version)[/p][p]Work is currently in progress on expanding the wildlife system. The following animals are planned to be huntable in the full version of the game:[/p]
  • [p]Hare[/p]
  • [p]Fox[/p]
  • [p]Rat[/p]
  • [p]Sheep[/p]
  • [p]Goat[/p]
  • [p]Roe deer[/p]
  • [p]Deer[/p]
  • [p]Wolf[/p]
  • [p]Bear[/p]
  • [p]European bison[/p]
  • [p]Aurochs[/p]
  • [p]Moose[/p]
  • [p]Lynx[/p]
  • [p]Wild boar[/p]
  • [p]Chicken[/p]
  • [p]Duck[/p]
  • [p]Fish[/p]
  • [p]Frogs[/p]
  • [p]Turtles[/p]
  • [p]Snake[/p]
[p]Development is ongoing, and more details will be shared as the system evolves.[/p]

Demo update #18

[p]Update[/p]
  • [p]Adjusted building construction costs[/p]
  • [p]Improved text content[/p]
  • [p]Updated the progression / technology tree[/p]
  • [p]Added resource information[/p]
  • [p]Tutorial fixes and improvements[/p]
  • [p]Improved item drops from monsters[/p]

Demo update #17

[p]Update[/p]
  • [p]Updated in-game time and day progress bar visuals[/p]
  • [p]Improved button responsiveness[/p]
  • [p]Code optimization[/p]
  • [p]Keyboard shortcuts[/p]
  • [p]Adjusted amount of wood on the map[/p]
  • [p]Text content improvements[/p]
  • [p]Improved save system[/p]
  • [p]Fixed map disappearing issue[/p]
  • [p]Improved fox fur drop system[/p]