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  3. New 1.3.2 update! (Apple Silicon included)

New 1.3.2 update! (Apple Silicon included)

Hello everyone!

It's been a long time since release of The Light Sword Team games. Big Journey to Home has a decade of history, Spectrubes was created as an experiment, ported to Xbox One, and grew into big project Spectrubes Infinity with Steam Workshop support. I remember times of development and releases with great warmth, it was awesome! Thanks to everyone for bringing these games into the world and having you play them (though not as often as I'd like)! Thank you all those who helped with development and supported me! Thank you for your votes on Steam Greenlight when they were so important to release of games on Steam platform!

As you know, Apple recently introduced their computers with own processor. I was greatly inspired by this and decided to port games to this wonderful platform. So, new updates are already coming out! Of course, apart from just porting I did some more innovations. Original Spectrubes game remained unchanged and hasn't been ported, but I made a little surprise for the owners of this game too!

Now directly to the Big Journey to Home update.

The game now supports Apple Silicon processors on macOS and ARM processors on Linux! Unfortunately, there may be problems because other libraries were not recompiled. Hopefully, the game will run stably overall.

Next, I finally implemented function to skip any room in the single player game. All you have to do is press F4 while playing the game. Of course, you can't do this without consequences. Skipping adds 2500 moves, and if you choose to skip more than 2 rooms per level, you won't be able to post a highscore and get achievements during it. Try the new feature (just try not to abuse it :P)!

I've also optimized saves within a single room. They work faster because they are now written to RAM instead of hard drive. Especially this is noticeable on computers with HDDs and with not powerful smartphones.

The game has been added a few small things and some bugs have been fixed. I want to mention separately the removal of BJtH Updater. In the regular version update through the game has been removed, because the game is updated rarely, and mainly update is going through store launchers.

Overall, not bad update came out, I think. As usual, a list of all changes is listed at the very end. By the way, version for Xbox One, Linux ARM and update for Android in Amazon App Store may be delayed for a few days.

Thanks to everyone who is still playing games from The Light Sword Team! I may surprise you with something new soon, stay tuned! ;)

Full changelog:
  • Added support for Apple Silicon processors
  • Added support for Linux on ARM machines (Raspberry Pi and similar)
  • Added ability to skip rooms in single player mode
  • Running game on Steam for Linux was fixed
  • Discord status was fixed and improved
  • Updating via BJtH Updater was removed
  • Save system within a room was optimized
  • Christmas snow was added, it goes in main menu from December 15 to January 15 if effects are enabled
  • Team logo was updated
  • Game engine was updated
  • Icons in versions for macOS, iOS and Android was updated
  • Moderation of levels in BJtH-Online was removed
  • Chat in cooperative mode was moved to F3 button
  • Message boxes was fixed in version for macOS
  • Processing of non-standard aspect ratios on smartphones was fixed
  • HUD was fixed when touch mode is on
  • Bug with end of game result screen was fixed
  • Bug with opening registration in version for iOS and Android was fixed
  • Bug with inability to change hero in side story in version for Android was fixed
  • Possible issues with rooms with special effects was fixed
  • Main menu interface was fixed when touch mode is on
  • Fixed typos of text
  • Updated the news feed
Yours, Silver Sword!