Airport Baggage Simulator - Major Update - Version 0.2
📢 Terminal Announcement 📢
[p]This is Günther Gewinn speaking again. It is my honor and my duty as the airport’s managing director to present the changes in version 0.2 of Airport Baggage Simulator![/p]

[h3]⚙️ Machines ⚙️[/h3]
[p]We’ve given the machines a fresh coat of paint and added several new ones to automate tasks such as load balancing, baggage sorting, and scanning.[/p]
- New sorters for baggage type, label color, destination airport, and illegal substances
- Load balancing with splitter and merger machines for parallel conveyor belts
- Machines now show a status light and progress bars on multiple sides while working
- Machine speed can now be upgraded
- We improved the build preview for machines
- There are now machines that let you automate baggage scanning
[h3]🚧 Conveyor Belts and Bridges 🚧[/h3]
[p]We’ve replaced the bridge and the 1m curve with sturdier variants. In addition, we added a taller bridge variant as well as a larger 2m radius curve.[/p]
- Bridge and 1m curve replaced with sturdier versions (suitcases get stuck or roll off less often)
- New taller bridge variant you can walk underneath
- New 2m radius curve for more varied designs
- Conveyor belts can now be colored
- We fixed conveyor belts running slower on high-end PCs with unlimited FPS (they are now FPS-independent and always run at the same speed)
[h3]🐕 Substance Sniffer 🐕[/h3]
[p]The substance sniffer can now be integrated into the automation system and has a new resting spot, plus a few small interactions.[/p]
- Baggage is now marked with red or green paw stickers while being sniffed, indicating whether a substance is inside
- A separate machine can then sort incoming baggage by these paw stickers
- Automation upgrade enables direct connection to conveyor belts
- You can now pet the dog
- The dog bowl can now be refilled once per day
- The doghouse is gone; instead there’s a nice big mat so you can see and pet the good boy from all sides
[h3]🕶️ Rolf – Improvements and Upgrades 🕶️[/h3]
[p]We’ve given Rolf a selection of general improvements with the goal of enabling automation of suitcase hand-ins to Rolf and ensuring that money earned from substance suitcases remains meaningful later in the game.[/p]
- New upgrade system with speed, quality (shows payout range), and daily capacity upgrades
- Rolf now also appears on Tuesdays
- Rolf now has a daily limit of baggage he can process (upgradeable)
- Room connection between delivery room and main hall unlockable via upgrade
- Rolf keeps working and collects money from multiple suitcases when you present him with a stack of baggage
[h3]🛫 Airport Fantasy and Control Exits 🛫[/h3]
[p]We’ve introduced gates with animated baggage carts and rolling doors, as well as new baggage exits for the different controls. The goal is to create a stronger sense of real airport work.[/p]
- New gates with animated rolling doors and baggage carts driven into the hall by airport staff
- View of the outside area with runway and more airport atmosphere
- Incoming baggage now always belongs to a specific flight at a gate and no longer appears endlessly on the conveyor belt
- Each invalid baggage type—i.e., each control you use to sort out baggage—now has its own exit from the terminal
- Each flight has a scheduled time; at that time the baggage cart departs automatically
- “Last flight of the day” system ensures you can finish the remaining work before the day ends
- Gates can be upgraded to receive more baggage per flight
[h3]🔼 Upgrades 🔼[/h3]
[p]We’ve introduced a new upgrade system. Running machines generate Upgrade Points (UP), which you can spend on these upgrades.[/p]
- New upgrade system for machines, conveyor belts, upgrades at Rolf, and some environment objects (for example, remove the pillars in the center of the room via an upgrade to gain more space)
- New currency: Upgrade Points (UP), generated by running machines
- Upgrade UI shows available upgrades when you look at upgradeable objects
[h3]🌿 Decoration 🌿[/h3]
[p]You can visit Denise, the decoration lady, to buy plants, wall textures, and floorings. Decoration not only gives the terminal a fresh look, but also provides progression.[/p]
- New decoration room with Denise, comes with the third room expansion
- Denise sells plants, wall textures, and floorings
- The more decoration you place, the higher your “Deco Level” becomes. Each Deco Level increases your income by 5%
- Different plants also grant XP, UP, and money bonuses (1-minute cooldown)
- Plants can be improved with upgrades
[h3]📈 Skills / Progress 📈[/h3]
[p]We added new skills. Also, there is now a bouncing arrow and a friendly sound when you level up.[/p]
- New skill: UP bonus
- New skill: Reduced upgrade costs
- New skill: Refund on shop deliveries
- Bouncing arrow in the skill panel indicates available skill points
- XP is now granted immediately upon confirming a delivery, not only after the cart departs
[h3]📦 Baggage & Physics 📦[/h3]
[p]We focused on automation stability and fixed many issues where baggage got stuck, was lost, or blocked machines. You can now also throw baggage and packages, and there are a few improvements to make handling baggage easier![/p]
- You can now throw baggage and packages
- Baggage snaps into free slots in the baggage cart
- Baggage rotates in the expected direction when leaving machines
- Numerous edge cases with triggers, deactivation, and baggage getting stuck between machines fixed
- Issues with baggage spawning and persistence after loading save games fixed
[h3]🔨 Building, Terminal & Workbenches 🔨[/h3]
[p]Once you’ve completed the work instruction, you can now freely move your workbenches! We also added placement validation and worked to make building feel better overall.[/p]
- Workbenches can be moved once the work instruction is completed
- Validation prevents placement in invalid positions
- Preview is now visible when looking straight ahead and snaps to the grid at maximum distance
- Direction arrows for corners and other direction-dependent buildings
- Green and red scanner tables are now two separate objects
- Scanner tables snap correctly to the grid and can be cleanly placed against walls
- Green scanner table displays valid destination airports on a screen
- Various edge cases with outlines, upgrades, and controls fixed
[h3]🎮 UI, Quests & Extras 🎮[/h3]
[p]We redesigned the UI and added full controller support. There’s also a streamlined tutorial and, fitting with promotions that unlock new things, you now have milestone quests. In addition to many other small improvements, we also added a screenshot mode.[/p]
- The game is now fully playable with a controller
- UI redesign with improved colors, fonts, layout, and overlay canvas
- Screenshot mode added (usable with [F6])
- New milestone quests with multiple objectives
- Streamlined tutorial with better pacing and fewer interruptions
- Shop UI reorganized with tabs and newly arranged items in the order they are unlocked
- Additional music tracks added that you can switch between on the radio
- 20 voice-acted “jokes of the day” in German, English, and French
- Rolf, Horst, and Denise are temporarily wearing festive Christmas hats
- In the pause menu you can now read useful gameplay tips
[h3]🟣 Twitch Integration 🟣[/h3]
[p]We added a Twitch integration for streamers. With the chat command “!baggage,” chatters can register their names on incoming baggage, and with “!jump” they can make their baggage jump for entertainment—without significantly disrupting the streamer’s gameplay.[/p]
- Twitch chat usernames are displayed on baggage
- Chat can make its baggage jump
- Streamer mode and individual Twitch integration features can be enabled or disabled in the settings
[h3]🧹 Mop 🧹[/h3]
[p]We added a mop to loosen up the core gameplay a bit and give you a nice way to earn extra XP.[/p]
- You can pick up the mop at one of the two cleaning stations and wipe away dirt in the terminal
- Cleaning grants a considerable amount of XP
- More dirt appears depending on your expansion progress
[h3]🏢 Environment & Trash 🏢[/h3]
[p]We made many small changes to the environment and collision physics so things look better and are less annoying while walking around and handling suitcases. We also distributed collectible trash throughout the entire terminal for variety and as another small source of XP and money.[/p]
- Collectible trash distributed throughout the entire terminal (one-time cleanup rewards)
- Improved colliders throughout the terminal to prevent baggage from getting stuck or lost
- A total of four room expansions to unlock in the demo
- Various visual fixes to walls, room connections, and other objects
[h3]🖊️ Whiteboard 🖊️[/h3]
[p]We added whiteboards where you can doodle and get creative.[/p]
- Whiteboards placed near Lost & Found and in the hallway
- You can draw with a black marker and also clean the whiteboard again
(If you’ve created a particularly nice masterpiece, feel free to take a picture of it (Screenshot mode with F6!) and share it on Discord. When you close the game, your artworks will be wiped away by the cleaning staff—so immortalize them beforehand! :D)
[h3]✨ Quality of Life ✨[/h3]
[p]We made many small improvements.[/p]
- Hand scanner range increased from two to four meters
- Doors now always open away from you
- Shifts can be paused and resumed. While paused, no new flights arrive or depart and time stands still
- A yellow marker reminds you at 9:00 AM to start your shift
- Money popups now only appear for manual deliveries, not automated ones, to reduce UI clutter (you still get the money, of course)
- TVs above invalid baggage conveyor belts display simplified content from a distance for better readability
- Ambient sounds and UI sounds have been revised in many places
[h2]🛫 Thanks for Reading 🛬[/h2]
[p]We hope you enjoy the new version! If you do, be sure to add the game to your wishlist so you don’t miss further updates!
You also still have a chance to secure a spot in the Closed Beta Playtest for the full version! To do so, play the demo and then fill out this short survey.
[dynamiclink][/dynamiclink]
Thank you for reading, and always remember—airport operations tolerate no negligence!
✈️🧳
Steady greetings,
Günther!
Three River Games (3RG)
2025
💬 Visit us on Discord:
https://discord.gg/WpxwA9B8G3