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Race Track Builder News

v1.7.1.0

[p]v1.7.1.0[/p][p]- Added: Ability to use Terrain Points editing on a Venue that uses a Height API. Extrude, subdivision X/Z movement is possible but height is gathered from the API.[/p][p]- Improved: Faster calc of String Objects when many require recalculation.[/p][p]v1.7.0.7[/p][p]- Fix: Attempt Track Joins was being triggered even when unchecked.[/p][p]- Fix: Track creation not using last tool for new tracks after RTB restart.[/p][p]v1.7.0.6[/p][p]- Fix: XPacker: Scaling would incorrectly scale BoundingBox for objects with multiple polylists.[/p][p]- Improved: Allow smaller initial Terrain Triangle size.[/p][p]v1.7.0.5[/p][p]- Fixed: Terrain Points bug when Deleting without having any points selected.[/p][p]v1.7.0.4[/p][p]- Fixed: Grid not calculating correctly after Centerline moved to a new track.[/p][p]v1.7.0.3[/p][p]- Fixed: Loading Google Earth project that had been saved before all points had been retrieved causing an error when trying to load again.[/p][p]v1.7.0.2[/p][p]- Added: Ability to move Centerline to another Track. Right click over a track and select, "Move Centerline to this track".[/p][p]v1.7.0.1[/p][p]- Fixed: Limit Max Teams 52, would crash if over this.[/p][p]- Fixed: re-enabled the Save on close question.[/p]

v1.7.0.0 Now Released

[p]List of changes: [/p]
  • [p]Added: Terrain creation more flexible with Stagger and initial Triangle size.[/p]
  • [p]Added: Terrain Points X & Z movement and Auto Merge (optional).[/p]
  • [p]Improved: Terrain Points movement with gradient uses an invisible Hull around the points to calculate curve movement weight.[/p]
  • [p]Added: Terrain Points Deletion - select and press delete.[/p]
  • [p]Added: Terrain Points Split Edge - Hold Control, click on edge and drag.[/p]
  • [p]Added: Terrain Points Merge - select and press M.[/p]
  • [p]Added: Terrain Points Extrusion - select points, press E, then click and drag the edge.[/p]
  • [p]Improved: Terrain redraw causes no flickering.[/p]
  • [p]Added: Centerline editing.[/p]
  • [p]Added: Teleport Positions.[/p]
  • [p]Improved: Sped up calculations by using more efficient tracking of changes.[/p]
  • [p]Improved: Gizmo Size and Hit detection.[/p]
  • [p]Change: XPack default road has outside verts set to Reduce.[/p]
  • [p]Fix: Remove the ability to insert new Surfaces into Invisible Walls.
    [/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p]

v1.6.9.6

- Fixed: Rewrote Texture creation for AC Google API Venues. Texture creation had suddenly stopped working for some people.

(meanwhile, yes I am still working on the next major version and YES it's taking tooo long!!)

v1.6.9.5

- Fixed: Straight Walls with 3 consecutive nodes placed in exactly the same spot would cause an error.
- Fixed: RTB would crash if Upgrading of Settings failed due to corrupt settings.

v1.6.9.0 ready for testing

v1.6.9.0
- Added: Ability to set Rotation for Pit cars using Ring Gizmos.
- Added: Change of color when hovering over Cars & Gizmos.

v1.6.8.0
- Improved: Cross-section editing on joins made simpler; editing one track affects the other automatically.
- Added: New tool to add Object along Roadside.
- Added: Add Object by Lasso tool has "Keep Off the Road" checkbox.
- Added: Extra Movement - when using the right-mouse button to look around, use the WASDQE keys to move forward/left/backwards/right/down/up and fly through the scene.
- Added: Reset Camera - see Edit menu.
- Added: XPacker - merge polylists using same material upon FBX import.
- Improved: Sped up save routine when many objects were selected.
- Improved: Track calcs slightly faster with more parallel processing.
- Fixed: String Object & Wall align tool was switching sides when cross tracks that were laid in different directions.
- Improved: Track cross section Arrow movement code uses new method to prevent collapse when distances approach zero.

Check it our here ... https://steamcommunity.com/app/388980/discussions/0/2790494800079539121/