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In-Game Hotfix [March 12]

[p]A hotfix has been deployed to the main server, addressing several vulnerabilities and resolving some of the issues that arose after the installation of the spring update.[/p][hr][/hr][h2]Bug Fixes[/h2][h3]Important[/h3]
  • [p]Fixed an error that, in some cases, caused a black screen to appear when loading into a match.[/p]
  • [p]Addressed a vulnerability that allowed some users to intentionally derank in Ranked Matches. Now, if a player disconnects during the loading phase of a ranked match, a progressive ban will be triggered.[/p]
  • [p]Addressed a vulnerability that allowed some users to shoot through walls.[/p]
  • [p]Fixed an error that caused previously selected settings to reset for players after the spring season was installed.[/p]
  • [p]Please note: Your settings from BEFORE the start of the spring season will be restored.[/p]
[h3]Other[/h3]
  • [p]Fixed an error where, when viewing the contents of certain loot boxes through the "What's Inside" section, temporary weapons were displayed as permanent.[/p]
[hr][/hr][h2]Known Issues[/h2][p]The problems listed below are already being actively worked on by the team and will be fixed in the near future.[/p]
  • [p]Screen flickering may occur when using an integrated graphics card.[/p]
  • [p]Incorrect numbers are displayed in some sections of the player profile statistics.[/p]
  • [p]The vote to kick a player from the match does not start when using the hotkey.[/p]
  • [p]In some cases, boxes are visible through objects.[/p]

A new event is now in the game!

[p]Play the PvP-mode, complete your favorite special operations, and fulfill event contracts. Among the rewards on the showcase: the new Molten weapon series, achievements, parts, and much more![/p][hr][/hr][h2]The Event[/h2][h3]PvP Mode[/h3][p]Join a team battle mode where players compete by capturing and holding active points on the map.[/p][p][/p][p]A team earns points for every second they hold a point. The team with the most points at the end of the match wins. The battle can end after 10 minutes or upon reaching 750 points. If the scores are equal at the end, the match ends in a draw.[/p][p]Capturing and Controlling Points[/p][p]There are 4 points evenly distributed across the map. However, only one point is active at any given time. To capture a point, a player needs to be within its radius. Once captured, the point is considered controlled and grants the team one point for every second it is held.[/p][p]Point Rotation[/p][p]At the start of the match, the point that will be captured is highlighted with a timer indicating time until activation. After 90 seconds, the current point deactivates, and the next one activates. Players receive a notification 10 seconds before the new point activates.[/p][p]Important: When the next point is announced, the interface displays two point indicators — one for the active point and one for the next in line.[/p][p]Battles take place in a 6x6 format on the following maps: Object D17 2037, Trailer Park, and The Factory[/p]
[p]Object D17 2037[/p]
[p]Trailer Park[/p]
[p]Factory[/p]
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[hr][/hr][h3]Event Special Operations[/h3][p]For completing special operations on any difficulty level, in addition to crowns, you will receive Event Currency. The amount of currency you can earn by completing missions is unlimited — Event Currency is awarded for each playthrough. But remember, the main way to farm Event Currency is the PvP mode, where you can earn more coins in less time![/p][hr][/hr][h3]Special Rewards[/h3][p]New Series[/p][p]Collect the event coins to add new weapons from the series to your arsenal: FN SCAR-H, Benelli M4 Custom, AMB-17, and SV-98.[/p][carousel][/carousel][p]Golden XM8 Compact[/p][p]As well as the Golden version of the XM8 Compact. Add this gleaming weapon to your collection![/p][p][/p][p]After the event ends, all coins in your account will be burned. Don't forget to spend what you've earned![/p][hr][/hr][h3]Guaranteed Prizes[/h3][p]By completing special event contracts and earning Reputation Points, you will receive a set of unique achievements.[/p][p][/p][hr][/hr][h3]Special Contracts[/h3][p]Log in to the game every day, complete contract tasks, and earn currency and reputation points. Remember that Reputation Points can only be obtained by completing contracts, and they are needed to earn progression rewards. Contracts are weekly — after completion, they disappear and reappear every Wednesday.[/p][hr][/hr][p]See you in battle![/p]

Happy International Women’s Day!

[p]The Warface team warmly congratulates all the amazing women in our community on International Women’s Day! We wish you to always stay in the spotlight — even if it’s the heart of an intense in-game battle. May every shot you take be precise, and may your teammates always be ready to have your back. Stay as bright, inspiring, and one-of-a-kind as you are![/p][p]Happy holiday, and thank you for being with us![/p][hr][/hr][h2]Holiday Rewards[/h2][p]From March 6 to March 18, a special contract awaits you in the game. Among the rewards in the box you can earn by completing it, you’ll find the AK-15 Custom in the stunning camouflage, as well as the unique patch.[/p][p][/p][p][/p][p][/p][p]But remember: no matter how beautiful the reward you receive may be, it will never outshine your own beauty![/p][hr][/hr][h2]Boosted Rewards[/h2][p]From March 6 to March 10, in honor of the holiday, all players will receive increased experience from battles. Jump into the game, complete the contract, and level up your character at the same time! [/p][p][/p]

The new season is now in the game!

[p]An update has been deployed to the main server! Get ready for updated maps, a second slot in the Armory, interface changes, new weapons, an agent, an event, as well as content changes, technical improvements, and bug fixes.[/p][hr][/hr][h2]Season activities[/h2][h3]Battle Pass[/h3][p]Complete missions, level up, and earn rewards! As you progress through the tiers, you can earn camouflages for weapons and devices, as well as Weapon Tokens.[/p][p][/p][carousel][/carousel][p]The Battle Pass store offers a weapon series featuring the HArms CQR, Kel-Tec KSG, Honey Badger, McMillan CS5, plus 20,000 parts.[/p][p][/p][carousel][/carousel][p]Новые достижения и брелок[/p][p]In addition to weapons and camouflages, you'll find unique achievements, stickers designed in the season's style and a keychain among the Battle Pass rewards.[/p][h3]Ranked Matches[/h3][p]Compete in Ranked matches in the new season and earn unique rewards! As you progress through the tiers, you can get a camouflage for the Mateba Autorevolver, a Kunai knife and gloves, a sticker set, unique achievements, and parts for mod upgrading.[/p][p][/p][carousel][/carousel][p]In addition to camouflages, you can earn progression keychains and achievements that let you showcase your skill level to everyone.[/p][p]A regular Ranked contract has also been added to the game. Completing it will grant you a special Lucky Box containing rewards from past Ranked match seasons, parts, and experience points. Get weapons, skins, keychains, and achievements to add to your collection.[/p][h3]PvE[/h3][p]Play through PvE missions and Special Operations in the new season, earn Crowns, and purchase items permanently from the store! Rewards include the FN Evolys, Panzer Arms BP-12, PP-2011 "Kedr-Para", Sabatti STR, Makarov pistol, S&W Survival Tanto knife, as well as a parts box, skins, and knives from past seasons.[/p][p][/p][carousel][/carousel][h3]Prestige[/h3][p]In the new Prestige season, you'll find achievements, parts, boosters, and 4 Golden Guns: the M16A3 Custom, Marlin 1894 Custom, PPSh-41 Modern, and FN Creedmoor. Rank up and claim all the rewards![/p][p]The season runs until June 3, 2026, 08:00 A.M. UTC+3.[/p][p]Don't miss your chance to participate in the "Steel Quarters" season activities and get rare weapons and camouflages![/p][hr][/hr][h2]New Content[/h2][h3]Event[/h3][p]You'll be playing the familiar "Stronghold" mode – a team battle where players compete by capturing and holding active points on the map. The team scores points for every second they hold a point. The team with the most points at the end of the match wins. The battle can end after 10 minutes or when a team reaches 1000 points. If the scores are tied, the match ends in a draw.[/p][p]In addition to the PvP mode, event currency can be earned in PvE missions and contracts. Collect the currency and exchange it for unique items in the event store: the FN SCAR-H, Benelli M4 Custom, AMB-17, SV-98, and unique achievements.[/p][p]The event will launch later. Stay tuned for news![/p][h3]Viking DE[/h3][p]In-game, this pistol is a formidable weapon with 375 damage, a high headshot multiplier, and exceptional accuracy, which is balanced by a small magazine capacity and a rather long reload time. The pistol also has no option to install modules (except scopes), and its recoil is quite noticeable when firing.[/p][p][/p][h3]Browning Safari[/h3][p]The playstyle of this weapon corresponds to the ATA Arms Turqua – fast firing and aiming, but a guaranteed one-shot kill only at ranges up to 44.5m (considering mods). When firing with the scope at medium range, the gun will fully realize its potential.[/p][p][/p][h3]New Agent[/h3][p]Meet the new agent skin for the Sniper class! David Rudas is a special forces sergeant, a pragmatist, and a leader who is used to thinking one step ahead. He doesn't believe in fancy slogans and doesn't take unnecessary risks – David only attacks when the moment is perfectly chosen. The agent's favorite weapon is the precise and reliable Browning Safari sniper rifle.[/p][p][/p][p]The agent will appear in the game later. Stay tuned for news![/p][h3]New Warface Plus Bonus[/h3][p]Now, service subscribers have a second slot in the "Armory" for leveling up weapons, allowing you to improve two weapon models simultaneously. Simply add them to the slots and level up even more efficiently.[/p][hr][/hr][h2]Content Changes[/h2][h3]PvP[/h3][p]Map "District"[/p][p]The legendary map returns in an updated form. We have done extensive optimization work and significantly improved the performance (FPS) of this location while preserving its unique atmosphere.[/p][p][/p][p]Map "Palace"[/p][p]Based on numerous player reviews, we have conducted detailed balancing of the map. The location has become more dynamic and balanced, which will increase the importance of teamwork and skill. The main changes are aimed at eliminating overly dominant positions, increasing dynamism, and creating fairer conditions for the confrontation between teams.[/p][p][/p][p][/p][p]Other[/p]
  • [p]Improved bomb planting/defusing animation when viewed from the third person.[/p]
  • [p]PvP mode "Stronghold": adjustments made to capture points and improvements to dynamic respawn mechanics.[/p]
[h3]PvE and Special Operations[/h3][p]Rewards Update[/p]
  • [p]Changed the amount of experience and weapon mastery points earned in Special Operations.[/p]
  • [p]Rewards for PvE missions have also been increased: rewards for different difficulties are now equal to the corresponding rewards in Special Operations.[/p]
  • [p]Reworked rewards for completing training missions.[/p]
[p]Other[/p]
  • [p]The number of Crowns for completing the "Citadel" Special Operation has been returned to its standard value.[/p][p]Special Operations "Hydra," "Swarm," and "Fjord": the ability to play these Special Operations with the SED class has been restored.[/p][p]"Snow Bastion. Ambush" (Pro difficulty): slightly reduced the health of the defended object.[/p][p]"Snow Bastion. Zenith" (Pro difficulty): reduced the health of the defended object.[/p][p]"Snow Bastion. Zenith" (all difficulties): bots that spawn upon the robot's spawn have been restored.[/p]
[h3]Weapons and Devices[/h3]
  • [p]Fabarm XLR5 Prestige:[/p]
    • [p]minimum pellet damage reduced to 24 (was 29).[/p]
    • [p]damage drop-off per meter increased to 10.5 (was 6.66).[/p]
[h3]Weapon Contracts[/h3][p]Returned to the game in a reworked form:[/p]
  • [p]moved to the mastery section of the corresponding weapon;[/p]
[p][/p]
  • [p]for weapons starting from the winter season 2025, the conditions for completion have been eased: to get the camouflage, you need to reach level 200 of the progression.[/p]
[p][/p][h3]Improvement of Older Weapon Models[/h3][p]The Benelli M4 Custom and SV-98 have received stat improvements to match the level of current relevant models in the weapon meta. Time to test them in battle![/p][h3]Interface[/h3]
  • [p]Updated the interface of the "Game Settings" section.[/p]
  • [p]Updated the interface of the "Clans" section.[/p]
  • [p]Updated the interface of loading screens for all game modes.[/p]
  • [p]Updated the interface of the "Boosters" panel on the main game screen.[/p]
  • [p]Updated the interface for receiving mini-achievements during a match.[/p]
  • [p]Updated the interface of the window for returning to a Ranked match after a disconnect.[/p]
  • [p]Updated the interface of the action menu within another player's profile.[/p]
  • [p]Refined PvE statistics in the player profile.[/p]
  • [p]Added a "Network Error" notification regarding a possible VPN connection by the player.[/p]
  • [p]Updated icons for Prestige ranks 1–100.[/p]
  • [p]Updated the lobby loading screen animation.[/p]
[h3]Stickers[/h3]
  • [p]Added a list of compatible weapons to the interface.[/p]
  • [p]Added a notification about sticker incompatibility for certain skins.[/p]
  • [p]Some stickers can now be used on an unlimited number of guns (for which sticker installation is available).[/p]
[h3]Sounds[/h3][p]Work has been done to improve sounds and fix minor errors.[/p][h3]Other[/h3]
  • [p]Fixed a vulnerability that allowed some users to intentionally lower their rank in Ranked matches. Now, a progressive ban will be triggered upon "crashing" during the loading phase of a Ranked match.[/p]
  • [p]Disabled the ability to take screenshots using F12.[/p]
  • [p]Added a notification if another player is removed from the match by the anti-cheat system.[/p]
  • [p]Metrics like ping, packet latency, and packet loss percentage, if selected for display, will now only show during a game session, not in the lobby.[/p]
  • [p]Removed "Game duration notification" from the game settings ("Communication").[/p]
  • [p]Changes made to the "Trophy Weapon" achievement:[/p]
    • [p]Removed the PPSh-41.[/p]
    • [p]Added weapon series and camouflages for the Thompson M1928 to the requirements.[/p]
[hr][/hr][h2]Technical Improvements[/h2]
  • [p]Optimization and improvement of game server performance and network interaction:[/p]
    • [p]Fixed errors that could lead to brief game server freezes.[/p]
    • [p]Optimized the volume of game traffic, which may slightly improve network exchange quality on weak network channels.[/p]
    • [p]Slightly optimized network traffic processing on the client.[/p]
    • [p]Fixed errors in network packet processing that could lead to ping spikes for players and increased network latency.[/p]
    • [p]Changed the ping calculation system.[/p]
    • [p]Optimized game server memory consumption.[/p]
  • [p]These changes are intended to increase the stability and smoothness of the gameplay experience.[/p]
[hr][/hr][h2]Fixed Bugs[/h2][h3]Weapons and Equipment[/h3]
  • [p]Fixed a bug where, in some cases, items could be seen through the smoke cloud of skinned smoke grenades.[/p]
  • [p]Fixed a bug where the mod installation menu still appeared in the interface for "Spectrum" armor.[/p]
  • [p]Fixed a bug where the sound of the FN SCAR Creedmoor dropping was played incorrectly.[/p]
  • [p]Fixed a bug where explosion effects did not occur when throwing a grenade at a tree.[/p]
  • [p]Fixed a bug where the total ammo count for dual weapons was displayed incorrectly in some cases.[/p]
  • [p]Fixed a bug where the Molotov cocktail bottle was not visible from a third-person perspective at a distance in some cases.[/p]
  • [p]Fixed a visual glitch where, in some cases, the weapon would sink into the wall texture.[/p]
  • [p]Fixed a bug where, in some cases, switching weapons could allow infinite points for replenishing ammo.[/p]
  • [p]Fixed a bug where, when using the agent Lance Ridder and the PPK-20 weapon, a graphical artifact appeared on the character when walking backward after reloading.[/p]
  • [p]Fixed a bug where modules were not displayed on weapons in rare cases.[/p]
  • [p]Fixed a bug where it was possible to throw back a grenade that was lying behind a wall.[/p]
  • [p]Added keychain attachments for the following Bushmaster BA50 series: "Big Score," "Obsidian," "Parasite," "Pyrite," "Poltergeist," "Frost," "Toxin."[/p]
[h3]Achievements[/h3]
  • [p]Progress for some achievements now counts eliminations made with base/golden weapons that have a camouflage equipped.[/p]
  • [p]Fixed other bugs where eliminations weren't counting towards progress for some achievements. Details under the spoiler.[/p]
[h3]PvP[/h3]
  • [p]Fixed a bug where there was a wallbang spot on one of the points on the "Bridges" and "Pyramid" maps.[/p]
  • [p]Fixed a bug where there was a wallbang spot through a rock on one of the points on the "Port Town" map.[/p]
  • [p]Fixed a bug where, in certain spots on the "Invasion" map (Assault mode), a fountain was visible through smoke.[/p]
  • [p]Fixed a bug where, in the Ranked match chat, notifications about a player leaving the game and reconnecting after a disconnect might not appear.[/p]
  • [p]Fixed a bug where the MVP column was missing from the match results screen in "Blitz" mode in Ranked matches.[/p]
  • [p]Fixed a bug where the cumulative ban in Ranked matches was reset in some cases.[/p]
  • [p]Fixed a bug where it was impossible to pick up a dropped bomb in certain places on the "Backstreets" and "Bridges" maps.[/p]
  • [p]Fixed a bug where an invisible obstacle blocking passage existed in the Market zone on the "Backstreets" map.[/p]
  • [p]Fixed a bug where the bomb could be planted in mid-air on the "Palace" map, making it impossible to defuse.[/p]
  • [p]Fixed a bug where, in some cases, the post-match results window wouldn't close after an event battle.[/p]
  • [p]Fixed a bug where, in a certain spot on the "Palace" map, it was impossible to deal damage to an enemy from some positions.[/p]
  • [p]Fixed a bug where, in some cases on the "Villa" map, throwing any projectile could cause it to disappear or not activate.[/p]
  • [p]Improved sounds when interacting with certain surfaces on the "Dock" map (Team Deathmatch).[/p]
  • [p]Fixed a bug where some passages were not depicted on the minimaps for "Bridges" and "Bridges 2037."[/p]
  • [p]Fixed a bug where "Round started" was announced twice at the beginning of a match on the "Bridges 2037" and "Destination 2037" maps in "Baggage" mode.[/p]
  • [p]Fixed a bug where, in some cases when voting for a pause in a match, the result of the player's vote was displayed incorrectly.[/p]
[h3]PvE and Special Operations[/h3]
  • [p]Fixed a bug where, in the PvE missions "Canyon: Invasion" and "Canyon: Exposure," most vehicles showed no bullet marks when shot while on the bridge.[/p]
[h3]Other[/h3]
  • [p]Fixed a vulnerability that allowed teleporting players to different points on the map.[/p]
  • [p]Fixed a bug where, after changing a player's nickname, it was impossible to report them or add/remove them as a friend.[/p]
  • [p]Fixed a bug where completing the Engineer tutorial was blocked if you repaired your armor too quickly.[/p]
  • [p]Fixed a bug where, with the boosters window open, pressing the Esc key would prompt you to exit the game.[/p]
  • [p]Fixed a hang or missing mouse cursor for the player upon disconnection without reconnection.[/p]
  • [p]Fixed some interface errors.[/p]
  • [p]Fixed some errors causing the game client to crash.[/p]
  • [p]Fixed localization errors: added missing texts, corrected inconsistencies, etc.[/p]

Lance Ridder — New Styles

[p]Friends![/p][p]Meet Agent Lance Ridder in new styles — now for the Engineer and Sniper classes! Lance is the kind of fighter who holds the line until the very last round. In the heat of battle, his reliability becomes the decisive factor in victory. The new skins are already available in the shop, along with this agent’s signature weapon: the PPK-20 submachine gun. Don’t miss out![/p][hr][/hr][h2]About the Agent[/h2][p]Lance Ridder never believed he was cut out for military service. But in his youth, he became fascinated with officers’ memoirs. The stories of soldiers from the past opened up a world of honor and brotherhood to him, a world without social inequality — the complete opposite of the poor outskirts where he grew up. In the end, as soon as he came of age, Lance ran off to join the army, escaping his family’s poverty.[/p][p][/p][hr][/hr][h2]Lance Ridder’s Weapon[/h2][p]In Lance’s hands, the PPK-20 becomes a formidable close-quarters weapon. It’s built for those who set the pace of the fight and refuse to give up a single meter of ground, ensuring reliable protection for the squad.[/p][p][/p][hr][/hr][p]Jump into the game: complete contracts and earn the new items![/p]