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New Season in Game!

[p]Friends![/p][p]An update has been deployed to the live server! A new special operation, seasons of in-game activities, new weapons, an agent, interface improvements, as well as content adjustments and bug fixes await you.[/p][hr][/hr][h2]Battle Pass[/h2][p]The winter Battle Pass follows the best traditions of previous seasons! Complete tasks of the new Battle Pass, level up, and earn rewards! As you progress through the levels, you will be able to obtain weapon and device skins from the new series, weapon tokens, as well as unique achievements and a charm.[/p][p]New weapon series is now available in the Battle Pass store, featuring the Type 97, Winchester 1887, Magpul PDR-C, and M14 Crazy Horse, as well as 20,000 parts.[/p][p]In addition to weapons, you can obtain new achievements: unique badges, tokens, and stripes that will decorate your profile and showcase your progress.[/p][h2]Ranked Matches Season[/h2][p]Fight in the new season of ranked matches and earn unique rewards! As you progress through the ranks, you'll receive camouflages for the STK CMCR, MAG-7, Magpul PDR-C, OTs-48 MK2 and Taurus Judge from the new series, the new Saboteur Knife, as well as parts for upgrading mods.[/p][p]In addition to camouflages, you will be able to earn progression-based charms and achievements that will showcase your skill to everyone.[/p][h2]PvE Season[/h2][p]Play PvE missions and special operations in the new season, earn crowns, and purchase permanent items in the store! Among the rewards is the "Gargoyle" series, which includes the Kord-5.45, Saiga-12S, Tavor CTAR-21, SVCh-54, Glock 18C and the Butterfly Knife, as well as a parts box, outfits, and knives from previous seasons.[/p][h3]"Snow Bastion"[/h3][p]This season, the "Snow Bastion" special operation will return to the rotation! It will be available as standalone missions, all featuring reworked difficulty. Throughout the winter season, the rewards for completing these missions will be increased compared to other special operations. The ability to complete the "Marathon" will remain exclusive to the Campaign mode. [/p][h2]Prestige Season[/h2][p]In the new Prestige season, you will be able to earn achievements, parts, boosters, and four golden weapons: the HK433, Winchester SXP, Honey Badger, and McMillan CS5. Level up your prestige ranks and claim all the rewards![/p][hr][/hr][h2]New Content [/h2][h3]New Special Operation[/h3][p]The events unfold on a bleak Northern European island, home to the impregnable fortress city known as the "Labyrinth." The atmosphere of tension is amplified by overcast weather and thick fog.[/p][p]Your primary objective is to rescue General Wharton at any cost. You will face a coordinated assault as part of the "Delta" squad, as well as a solo mission playing as Wharton himself in the Campaign mode. Complete the operation as a team by storming fortified positions, and then brave the secret tunnels alone to confront the traitor in a decisive showdown.[/p][p]The locations are varied: an assault on a rocky shoreline guarded by high walls and checkpoints, close-quarters combat in narrow cobblestone streets, intense firefights on a bridge, infiltration into grim catacombs beneath the base and encounters with their eerie inhabitants, and finally, a climactic battle at the heart of the stronghold against a unique boss.[/p][p]The operation is filled with numerous Easter eggs and hidden achievements for the most observant and persistent players. Find them all! [/p][h3]New Event[/h3][p]Winter has arrived — the season of magic and wonder. Feel the spirit of celebration and joy in the New Year in-game event! Take part in seasonal activities, earn event currency, and exchange it for various rewards, including weapon card drops for the new weapon series: M249 Para, Fabarm XLR5 Prestige, Micro-Roni, and CheyTac M200, as well as the Ultramarine Knife. In addition to shop items, you can also earn guaranteed rewards — a set of achievements granted for completing the event’s weekly contracts.[/p][p]PvP[/p][p]PvP-mode is a team-based battle enhanced with power-ups that can instantly shift the tide of combat! This time, the following power-ups will be available: Juggernaut, Grenadier, Pyromaniac, Ninja, Gunslinger, and Robot. Battles will take place on the "Trailer Park," "Forest," and festive "Factory" maps.[/p][p]PvE[/p][p]For completing special operations on any difficulty, you will earn event currency in addition to crowns. The amount of currency you can receive is unlimited — event currency is now awarded for every completion.[/p][p]Key Changes[/p][p]The core mechanics of the event remain the same, but this time several new features have been added, including:[/p]
  • [p]event duration — 4 weeks instead of the usual three;[/p]
  • [p]the ability to purchase camouflages from the new weapon series in the event shop — useful if you already own the weapon featured on the showcase. The camouflages are significantly cheaper than the weapon itself.[/p]
[h3]ASh-12[/h3][p]A large-caliber assault rifle developed by TsKIB SOO. It has been in service with Russian special forces units since 2011. The round fired from this weapon has a very high stopping power, which — combined with limited penetration capability and a short "danger zone" — helps minimize collateral damage. A wide selection of available ammunition types allows the rifle to be used effectively for various tactical tasks in close-quarters combat.[/p][p][/p][p]In the game, the ASh-12 is a classic heavy assault rifle with a high headshot multiplier, strong base damage, and solid range that can be increased even further with mods. Its perfect accuracy while aiming is balanced by moderate hip-fire accuracy, a relatively small magazine, and noticeable recoil. In the hands of a skilled Rifleman, it becomes a truly formidable weapon![/p][h3]Agent Lance Ridder: Rifleman[/h3][p]Meet the new agent — Lance Ridder. Even in his youth, he dreamed of serving in the military, hoping to escape the poverty he grew up in. Lance joined the army as soon as he could and achieved remarkable success thanks to his determination. Eventually, he became part of an elite garrison guarding the fortress island...[/p][p][/p][p]The agent is equipped with a heavy assault rifle, the ASh-12 in the "Pursuit" camouflage, and is ready to face any challenge on his path![/p][h3]Other[/h3][p]A golden version of the Kel-Tec KSG has been added.[/p][hr][/hr][h2]Content Changes[/h2][h3]Interface[/h3][p]Player Profile Interface Improvements[/p][p]We received a lot of feedback and suggestions regarding further improvements to the profile interface and have made several changes.[/p]
  • [p]You can now view PvP and PvE statistics separately. When viewing PvP data, you can access detailed stats for specific modes: Ranked Matches, Quick Play, and Events. PvE statistics now provide more detailed information about PvE missions and special operations across different difficulty levels.[/p]
  • [p]The number of achievements obtained is now displayed.[/p]
  • [p]Added overall statistics across all PvP modes.[/p]
[p]ESC Menu[/p][p]Changes also affected the menu opened by pressing the ESC key. It has become more convenient and functional. When you open it, you immediately see all important information: the timer until the end of the match, the current vote (if there is one), and the class selection menu. Quick settings are also available — you can adjust mouse sensitivity, general volume, and switch between windowed and fullscreen modes. In addition, the interface for voting to pause or surrender the match has been reworked.[/p][p]Match Statistics Window[/p][p]Information during a match or a difficult mission is extremely important, so we have reworked the window that opens when pressing the TAB key to make it more useful and informative.[/p]
  • [p]PvP version:[/p]
    • [p]The displayed information has been updated: it now depends on the current game mode.[/p]
    • [p]The order of additional character information has been adjusted to make it clearer and more convenient.[/p]
    • [p]You can mute voice and notifications from individual players.[/p]
    • [p]The player list display has been reworked.[/p]
    • [p]The map display has been improved.[/p]
  • [p]PvE version:[/p]
    • [p]Improved display of additional mission objectives and operation score points.[/p]
    • [p]Reworked the player list display for missions and special operations.[/p]
    • [p]You can mute voice and notifications from individual players.[/p]
    • [p]The map display has been improved.[/p]
[p]In any game mode (PvE or PvP), you can now interact with any player directly from this window. By clicking on a player's row, a context menu will appear, allowing you to view their profile, add or remove them as a friend, report the player, or initiate a vote to kick them. You can also adjust volume settings in this window.[/p][p]Room Interface[/p][p]The screens for joining private rooms have been reworked for both PvE and PvP. Interface elements are now arranged more clearly and harmoniously, and all essential room information is immediately accessible to players.[/p][h3]Weapon Mastery Contracts[/h3][p]In the spring season "Thunder in Paradise," changes were introduced to weapon mastery rewards. A special contract was added, allowing players to obtain a unique camouflage. We want such rewards to be valuable to players — a sign of mastery and dedication to a specific weapon. For this reason, they cannot be too easy to obtain. However, after analyzing in-game statistics and player feedback, we realized that the system needs improvement.[/p][p]What changes can you expect in weapon contracts?[/p]
  • [p]We will make them more accessible, as many players noted the high difficulty of completing the contract and asked for easier conditions.[/p]
  • [p]We will make them more convenient and user-friendly, as the current implementation had navigation and interface issues.[/p]
  • [p]We will also perform internal optimization so that the system works correctly and does not create unnecessary load.[/p]
[p]It will take time to complete all planned improvements, so current weapon contracts will be disabled for the winter season. Their completion requirements will not change, and they will return in the spring with an updated interface and a new technical implementation. All your current progress will be saved — you will not lose anything.[/p][p]As for new weapons, starting from the winter season, contract requirements will be simplified — the camouflage will be awarded for reaching 200 mastery level with the weapon. Please note that this value is not final and may be adjusted based on testing results. The interface for these contracts will also be updated — they will be located in the weapon progression screen.[/p][h3]Weapon Balance[/h3]
  • [p]The M249 Para, Fabarm XLR5 Prestige, Micro-Roni, and S&W M&P R8 have received stat improvements to bring them up to the level of currently relevant models in the weapon meta. Time to test them in battle![/p]
  • [p]PPSh-41 Modern:[/p]
    • [p]rate of fire increased to 645 and 650 for the regular and golden versions (previously 620 and 625);[/p]
    • [p]range increased to 13.4 and 13.8 for the regular and golden versions (previously 13 and 13.5).[/p]
  • [p]Magpul PDR-C:[/p]
    • [p]damage increased to 105 (previously 100);[/p]
    • [p]minimum damage increased to 52 (previously 45);[/p]
    • [p]range increased to 10.2 and 10.5 for the regular and golden versions (previously 10 and 10.2);[/p]
    • [p]damage multipliers increased to 1.48 to the torso and arms (previously 1.42 and 1.35).[/p]
  • [p]MSMC:[/p]
    • [p]rate of fire increased to 850 (previously 820);[/p]
    • [p]range increased to 10.5 and 10.8 for the regular and golden versions (previously 10 and 10.2);[/p]
    • [p]reduced accuracy loss.[/p]
[h3]PvP[/h3]
  • [p]Adjusted experience rewards for game modes: rewards are now more consistent and less dependent on the specific mode.[/p]
  • [p]Experience gained for Ranked Matches and PvP modes in events has been increased.[/p]
  • [p]Updated images for PvP modes in the matchmaking menu.[/p]
[h3]PvE[/h3]
  • [p]Rewards in several special operations have been adjusted: earned experience and mastery points have been rebalanced to align all operations under a unified principle — equal experience for time invested (X experience per 1 hour of gameplay).[/p]
  • [p]Checkpoint rewards in special operations have been changed: to receive full experience for the match, all checkpoints in the mission must be completed.[/p]
  • [p]Added an additional requirement to unlock access to special operations: reach rank 50.[/p]
  • [p]Significantly increased experience and weapon mastery gained in PvE missions.[/p]
[h3]Other[/h3]
  • [p]Weapon progression:[/p]
    • [p]added infinite weapon progression after reaching level 100. Each additional level requires 51,300 experience and grants 40 parts;[/p]
    • [p]navigation in the mods and weapon mastery window improved — it is now easier to jump to the desired progression level for skipping.[/p]
  • [p]Warface Plus:[/p]
    • [p]the user's nickname in the service is now highlighted with color;[/p]
    • [p]weapon bonus increased to 50% of earned weapon mastery (previously 25%);[/p]
    • [p]weapon mastery bonus increased to 50% (previously 25%).[/p]
  • [p]Groups: squad leaders can now leave a room while preserving the group and transferring leadership to another player.[/p]
  • [p]Ranked Matches: added a notification about lost points if the player prematurely left the previous match.[/p]
  • [p]Friends: added the ability to invite a player to the room by clicking on them, if both players are currently in a room.[/p]
  • [p]Added background dimming for the round timer to improve readability.[/p]
  • [p]Updated images for PvP modes on the "Quick Play" screen.[/p]
  • [p]Updated the Super Warface 3D mini-game banner in the main menu.[/p]
  • [p]The in-game lobby is now in its festive version.[/p]
[hr][/hr][h2]Bug Fixes[/h2][h3]Weapons and Gear[/h3]
  • [p]Cobalt Kinetics EDGE Rifle: fixed an issue where reload sounds did not match the animation.[/p]
  • [p]Kel-Tec KSG: fixed an issue where the third-person reload animation was incorrect.[/p]
  • [p]Winchester 1887: fixed an issue causing incorrect reload animation in third-person view.[/p]
  • [p]PPSh-41 Modern: fixed an issue where the reload animation speed did not match the actual reload time.[/p]
  • [p]SVCh-54: fixed an issue where the weapon displayed incorrectly when picked up from the ground.[/p]
  • [p]AS50 Elite: fixed an issue where its stats differed from the original version.[/p]
  • [p]Desert Eagle "New Year": fixed an issue where reload sounds did not match the animation.[/p]
  • [p]Smoke Grenade: fixed an issue where in some cases players could see through the smoke screen.[/p]
  • [p]Ekaterina Gracheva: fixed an issue where the Warface-themed gloves appeared in first-person view when playing for the Blackwood team.[/p]
  • [p]Typhoon Squad Medic: fixed an issue where the character displayed incorrectly during slides in some cases.[/p]
  • [p]Fixed an issue where first-person camera behavior was incorrect when using switchable scopes.[/p]
  • [p]Fixed an issue where stickers displayed incorrectly on some weapon models.[/p]
[h3]PvP[/h3]
  • [p]Event PvP modes: fixed an issue where no error message appeared when too many players attempted to join a match.[/p]
  • [p]"Infection": fixed an issue where zombies could drop weapons upon their first death.[/p]
  • [p]"Plant the Bomb", "Blitz": fixed an issue where in some cases it was impossible to defuse the bomb.[/p]
  • [p]"Laboratory": fixed an issue where the motion sensor could detect enemies through doors.[/p]
  • [p]"Back alleys": fixed an issue where the character could get stuck when jumping onto certain objects.[/p]
  • [p]Fixed issues causing incorrect sound playback on certain materials and various other problems on several maps.[/p]
  • [p]Fixed an issue where in some cases the player model could display with the wrong team color.[/p]
[h3]PvE and Special Operations[/h3]
  • [p]Campaign:[/p]
    • [p]fixed issues that caused performance drops during solo missions;[/p]
    • [p]fixed an issue where players could receive achievements in situations where they should not.[/p]
  • [p]fixed an issue that in some cases caused the game client to crash during Campaign missions;[/p]
  • [p]fixed an issue that caused performance drops during encounters with SED-2.[/p]
[h3]Other[/h3]
  • [p]Player Profile:[/p]
    • [p]fixed an issue where clan information updated with a delay after leaving a clan;[/p]
    • [p]fixed an issue where PvP kill/death statistics were calculated incorrectly;[/p]
    • [p]fixed an issue where completed PvE missions were not counted in statistics.[/p]
  • [p]Localization updated: added missing description texts and corrected some inconsistencies.[/p]
  • [p]Inventory: fixed an issue where players could not switch to camouflage and charm categories from the item context menu.[/p]
  • [p]In-game event: fixed an issue where players could skip the 20th rotation on the event showcase without receiving an item.[/p]
  • [p]Ranked Matches: fixed an issue where receiving maximum rank was displayed incorrectly.[/p]
  • [p]Fixed an issue where in some cases the player’s hands displayed incorrectly after being knocked down.[/p]
  • [p]Fixed an issue where messages in solo modes appeared in red text.[/p]
  • [p]Fixed an issue where switching channels did not update the general chat channel.[/p]
  • [p]Fixed an issue where player groups displayed incorrectly in solo modes.[/p]
  • [p]Fixed an issue where the parts box was missing an icon.[/p]

Continuing to Improve the Interface!

[p]We continue working on various improvements, and now it’s time to talk about how the interface has changed. This is an important part of the game, so our goal is to make the UI more convenient and user-friendly, helping players find the information and settings they need more quickly. The updates affect many different elements, and below we’ll go over each of them in detail.[/p][h2]Player Profile[/h2][p]After the changes to this section introduced in September, we received a large amount of your feedback about further improvements to the profile. Thank you for being so active: many of your suggestions were interesting, and we decided to implement them in the game.[/p][p]The first change concerns in-game statistics: you can now view PvP and PvE information separately. You can filter the data to see not only the combined stats for all modes, but also separate stats for PvE and PvP.[/p][p]In PvP, detailed statistics are now available for specific modes: Ranked Matches, Quick Play, and Events. In PvE, you’ll find more information about PvE missions and special operations across different difficulty levels.[/p][p]In addition, we’ve added the number of achievements earned to the profile screen. We understand this information is important to many players, and they want to share it with friends. Now you can show everyone what you’ve accomplished![/p][h2]Weapon Mods Screen[/h2][p]As the number of mods increased, many players noted that upgrading weapons and installing mods required too many repetitive actions. We took this into account and improved the interface.[/p]
  • [p]When purchasing weapon levels, a new window appears where you can immediately enter the number of levels you want. In the same window, you’ll see the total cost and the rewards you’ll receive for the selected number of levels (mods, slots, parts, visual upgrades, etc.).[/p]
  • [p]The weapon mastery screen now shows more levels at once, and the scroll speed has been increased, allowing you to quickly review your rewards and select the level you need.[/p]
  • [p]The interface now displays the current weapon level, and some button placements have been improved.[/p]
[h2]TAB Menu[/h2][p]During an intense match or a difficult mission, every bit of information matters, so we redesigned the menu that opens when you press TAB to make it more useful and informative.[/p][h3]PvE Version[/h3]
  • [p]Improved display of additional mission tasks and Special Operation points.[/p]
  • [p]Redesigned the player list display for missions and Special Operations.[/p]
  • [p]You can mute or disable notifications from individual players.[/p]
  • [p]Improved map display.[/p]
[h3]PvP Version[/h3]
  • [p]The player list display has been improved and expanded: you can now mute or disable map notifications for any specific player, and the order of additional character information has been adjusted to be more convenient and understandable.[/p]
  • [p]Improved map display.[/p]
[p]In any game mode (PvE or PvP), you can now interact with each player directly from this window. Clicking a player’s line will open a context menu where you can view their profile, add or remove them as a friend, report them, or start a vote to kick. You can also adjust each user’s volume here.[/p][h2]Private Room Interface[/h2][p]We redesigned the screens for joining private rooms in both PvE and PvP. Interface elements are now placed more harmoniously and conveniently. All settings are within reach, and the information players need about a room is immediately available.[/p][p]We also improved user interaction: clicking a player’s info line opens a popup window where you can add or remove them from your friends list, add or remove them from the team, make them a spectator, view their profile, or submit a report.[/p][h2]ESC Menu[/h2][p]The menu that opens when you press ESC has also been updated. It has become more convenient and functional. When opened, you’ll immediately see all important information: the timer until the end of the match, any ongoing vote, and the class selection menu.[/p][p]Quick settings have also been added: you can change mouse sensitivity, overall volume, and switch between windowed and full-screen mode.[/p][p]In addition, other elements displayed in this window have been reworked—for example, the voting process for pausing or surrendering in a match.[/p][hr][/hr][p]We hope these changes make the game more comfortable to play. Be sure to share your feedback and ideas on social media—we’ll do our best to take them into account in future iterations.[/p]

Get rewards for rescuing General Wharton!

[p]Friends![/p][p]Head over to the promo page, complete the tasks, and claim your rewards![/p][p]With the release of the new special operation "Citadel," Warface urgently needs your help! The Labyrinth organization is holding General Lee Wharton at their base, and he must be rescued. The mission won't be easy, but you've handled tougher tasks before. Agent Noda will give you all the instructions and tell you about the gifts![/p][p]Onwards to the rewards![/p][hr][/hr][h2]Promo Page Rewards[/h2][p]The special page features exciting in-game tasks and interesting encounters. For successfully completing the stages of the operation to rescue General Wharton, you will receive pleasant rewards, including:[/p]
  • [p]Shark series weapons (both temporary and permanent);[/p]
  • [p]Temporary character skins;[/p]
  • [p]A set of boosters;[/p]
  • [p]A thematic charm.[/p]
[hr][/hr][p]But most importantly: Bring Wharton back at any cost[/p]

The "Bright Past" event is already in the game!

[p]Friends![/p][p][/p][p]The exciting collaboration event with Atomic Heart has begun! "Bright Past" is your chance to play the new "Heist" mode, visit "Atomgrad," and get unique rewards from the event showcase, including a new weapon—a polymer glove with original camouflages for class devices.
[/p][h2]Bright Past Event[/h2][h3]PvP Mode "Heist"[/h3][p]"Heist" is a Team Deathmatch-style mode with dynamic respawn points, combining the gameplay of "Domination" and "Head Hunter." This offers a fresh experience, focusing on both teamplay and personal performance.
[/p][p]The core mechanic is controlling points that generate "Golden Bars." Players can collect bars from safes, loot it from defeated enemies, and then deposit it at drop-off points. Deposited bars adds to the team's victory score. To win, a team must deposit 176 bars or have the highest number of bullion deposited when the match ends.
[/p][p]Based on player feedback, we've also made several changes to improve the gameplay.
[/p][p]What's changing?[/p]
  • [p]Dynamic respawns and drop-off point generation have been reworked for fairer and more predictable gameplay conditions.[/p]
  • [p]HUD elements have been changed for better situational awareness and teamplay, including a new indicator showing how much bars your allies are carrying.[/p]
  • [p]Upon death, players no longer lose all their collected bars. This prevents one team from gaining a massive advantage early in the match, making the fight more intense and interesting.
    [/p]
[h3]Festive Maps[/h3][p]Battles will take place on the "Bridge 2037," "Destination 2037" maps, and the new "Atomgrad" map.[/p][p][/p][h3]Atomgrad Map[/h3][p]Comrades, welcome to Atomgrad! Get ready for thrilling battles in an original environment inspired by the famous game Atomic Heart. Featuring a recognizable setting, unique objects and animations, new achievements, and, of course, easter eggs.
[/p][p]We hope you'll love this place, because there's positive energy all around![/p][p][/p][h3]Event Special Operations[/h3][p]For completing Special Operations on any difficulty level, in addition to Crowns, you will receive event currency. The amount of currency you can earn from missions is unlimited—event currency is awarded for every completion.[/p][p][/p][h3]Rewards[/h3][p]During the event, you can earn a guaranteed reward for Reputation points and purchase items from the showcase.[/p][p][/p][h3]Argentum Series[/h3][p]The event showcase features exclusive new items you can buy with the currency you've earned. Among them are stylish "Argentum" camouflages in the Atomic Heart style for the: AK-12, Saiga-12S, AMB-17, and OC-48K MK2.[/p][p][/p][h3]Atomic Heart Glove[/h3][p]We're taking customization to a whole new level. Exclusively for the most devoted fans of sci-fi and the unique world of Atomic Heart, Warface will introduce a Polymer Glove![/p][p][/p][p]This is not just a cosmetic item, but a fully functional melee weapon inspired by one of the most iconic games. Your character will gain an incredible advantage and style, standing out on the battlefield with this weapon and its bright electric discharge attack animation. The weapon is available in standard and gold versions.[/p][p][/p][p]Skinned Class Devices[/p][p]But the surprises don't end there! Introducing three class devices, designed as the polymer glove, each with its own unique animation:
[/p]
  • [p]Adrenaline Shot for the Rifleman.** When used, a special capsule activates to inject adrenaline.[/p]
  • [p]Defibrillator for the Medic.** An energy charge forms between the palms for instantly reviving allies.[/p]
  • [p]Repair Kit for the Engineer.** The glove's tentacles activate a capsule to restore allies' armor.
    [/p]
[h3]Agent Nechaev and His Unique Weapon[/h3][p]And of course, we can't forget the main hero of Atomic Heart and his legendary P-3 Puck! They will look perfect on the streets of "Atomgrad"! They will also be available in the showcase for event coins.[/p][p][/p][h3]Guaranteed Reward[/h3][p]There's also a guaranteed reward—by completing event contracts, you will earn Reputation points: accumulate 4000 Reputation to receive unique achievements!
[/p][h3]Event Showcase[/h3][p]How the Showcase Works[/p]
  • [p]Use the button to refresh the items in the showcase. A refresh costs event currency.[/p]
  • [p]The showcase automatically refreshes every 24 hours.[/p]
  • [p]Each refresh fills a progress bar.[/p]
  • [p]At 100% progress, you will receive an exclusive offer—a chance to claim one of five valuable items for free.[/p]
  • [p]After making your choice, the other items from the special offer become unavailable, the progress bar resets, and you get a new chance to fill it and receive a new offer.[/p]
  • [p]The number of special offers you can receive is unlimited.[/p]
  • [p]If you don't manage to earn enough currency, you have the option to purchase it. The event store offers bundles of 300, 800, 2200, or 5000 Black Market coins to help you get the desired new items.[/p]
  • [p]After the event ends, all remaining Black Market coins in your account will be burned. Don't forget to spend your savings![/p]
[p]Please note: the event adds the ability to open four cards at once with a single button on the event showcase. Free rewards in this case are credited automatically. Quick and convenient! The option to open cards manually is still available.[/p][p]
Duplicate Replacement System[/p][p]
The event showcase features a duplicate replacement system—an additional source of parts. If you receive an item you already have in your inventory, it is automatically converted into parts. The number of parts depends on the item's value. This mechanic does not apply to items from cards.[/p][p][/p][p]Good luck in your battles![/p]

Game Update [November 5]

[p]Friends![/p][p]The main server has been updated! This version includes: a new event, new agents, improvements to old weapons, changes to the Story mode, as well as bug fixes.[/p][p]Previous Version[/p][p]New Content[/p][p]"Bright Past" Event
Get ready for the third autumn collaboration event with Atomic Heart! "Bright Past" is a chance to play the "Harvest" mode again, which was so popular with players.[/p][p]Rewards
The event showcase features exclusive new items you can purchase using currency earned in-game. Among them are stylish "Argentum" camouflages in the Atomic Heart style for the: AK-12, Saiga-12S, AMB-17, and OTs-48K MK2, as well as a brand new item: an experimental glove with unique combat modes from Atomic Heart.[/p][p]And of course, what would it be without Agent Nechaev and his legendary Zvezdochka. They will also be available in the showcase.[/p][p]Please note: the event adds the ability to open four cards at once via a button on the event showcase. Free rewards in this case are credited automatically. Fast and convenient! The ability to manually open cards remains.[/p][p]The event will launch later. Stay tuned for news.[/p][p]"Atomgrad" Map
Comrades, welcome to Atomgrad! Prepare for thrilling battles in an original environment inspired by the famous game Atomic Heart. Recognizable setting, unique objects and animations, new achievements, and, of course, easter eggs. The map is planned for addition to in-game events and the "Sabotage" mode.[/p][p]Currently, the map is only available in custom rooms! It will appear later in the event and in the "Quick Play" mode.[/p][p]Bergara MG
A lightweight rifle with a folding stock. Its two-lug bolt and floating bolt head ensure reliable feeding and extraction. The carbon fiber CURE barrel has high rigidity and guarantees effective heat dissipation, which is critical for accuracy at long ranges, while the folding stock enhances the compactness of this highly effective sniper rifle.[/p][p]It has the highest damage in the game (800), exceptional scoped accuracy (99.9), and a set of scopes for every taste. Using mods, you can increase aim-down-sights speed by 23%, scope stability by 74%, as well as increase sprint speed and ammo capacity. This gun is perfect for those who live by the rule "1 shot - 1 kill".[/p][p]Agent Shi Hao
Shi Hao has been immersed in the world of electronics since childhood, and this passion defined his future. His interest in technology, courage, and ability to think outside the box made him the perfect mercenary.[/p][p]Previously, a "Medic" version of this agent was available in the game, and now it's time to meet his "Sniper" and "Assault" versions. The agent's arsenal includes the "Assault" and "Sniper" appearances, as well as the new Bergara MG "Upgrade" sniper rifle.[/p][p]The agents will be added to the game later. Stay tuned for news.[/p][p]A great addition to the collection for those who love bright, neon colors, graffiti, and a bold style.[/p][p]New Boosters
Boosters with updated bonuses have been added to the game:[/p]
  • [p]Updated Weapon Mastery Booster (20%). With it, you get 20% more Mastery XP from battles for leveling up weapons and gear.[/p]
  • [p]Warbucks Booster. Gives you 30% more Warbucks after each match.[/p]
  • [p]XP Booster. Gives you 20% more Character XP after each match.[/p]
  • [p]Comprehensive Booster, which includes the Weapon Mastery Booster 20% / Warbucks Booster 30% / XP Booster 20%.[/p]
[p]Content Changes[/p][p]Campaign
To ensure fair progression through the "Campaign" story and prevent the use of cheats and exploits, we have added a minimum completion time for each mission. If a player completes a mission faster than the stated time, the completion is not counted and rewards are not awarded.[/p][p]Item Characteristics[/p]
  • [p]The characteristics of the Mateba Autorevolver have been improved to match the current meta models, and the ability to install mods has been added.[/p]
[p]Event[/p]
  • [p]Changed the hotkey for inspecting gear inside a card on the event showcase to 'K', similar to weapons.[/p]
  • [p]Added the ability to open four cards at once via a button on the event showcase. Free rewards are credited automatically.[/p]
[p]PvP Mode "Harvest"[/p]
  • [p]Improved the display of the number of ingots in the player's arsenal.[/p]
  • [p]Added display of the number of ingots in an ally's arsenal.[/p]
[p]PvE[/p]
  • [p]Added display of the amount of event currency that can be earned for completing a Special Operation.[/p]
  • [p]Reworked the PvE rank progression screen displayed after completing a mission.[/p]
[p]Loot Boxes[/p]
  • [p]In some loot crates, temporary weapons have been replaced with Warbucks/XP.[/p]
  • [p]Changed the contents of some loot boxes.[/p]
[p]Other[/p]
  • [p]Reworked the design of some in-game HUD interfaces.[/p]
[p]Fixed Bugs[/p][p]Weapons & Equipment[/p]
  • [p]Fixed a bug where picking up a grenade launcher while reloading the PPSH-41 Modern caused the weapon to malfunction.[/p]
  • [p]The "Camos" and "Charms" options have been returned to the context menu for the selected weapon. They are only displayed if the weapon can have a "Camouflage" or "Charm" equipped, respectively.[/p]
[p]Event[/p]
  • [p]Fixed a bug where the "open all" text on the "Bright Past" event showcase was misaligned.[/p]
[p]Other[/p]
  • [p]Fixed a bug where in some cases the discounted price of an item on the event showcase was displayed incorrectly.[/p]
  • [p]Fixed a bug where item prices did not highlight in red when the player lacked the required currency.[/p]
  • [p]Localization updated: added missing texts, fixed inconsistencies, etc.[/p]