Update 1.0.2 - Gameplay improvements and achievement fixes

Hello there!
Hope you're all having as great a time as we are playing Horizon Chase Turbo since it launched. We'd also like to thank all players who helped us with feedbacks and bug reports--you guys are amazing and help us make the game even better!
We spent the past weeks reviewing some pesky bugs (particularly regarding achievements, since we know how important these are to you!) along with balancing issues found in the game after launch. You can find the breakdown below.
Please keep the feedback coming and let us know of any persisting issues. Don't forget to check the FAQ to see if there's a solution there and how to contact us so we can best help you sort it out if there isn't.
Improvements and Changes
- Improved overall game performance and reduced hiccups during gameplay.
- General improvements on balance, learning curve and collision handling.
- Changed wording of “Bonus Races” to “Upgrade Races” to improve communication. Behavior of Upgrade Races and rules for obtaining upgrades remain the same.
Bug Fixes
- Fixed handling of “Comeback” achievement so that it is awarded if the player gets out of fuel at any point during the race instead of only if they finish the race with an empty tank.
- Fixed “Marathonist” and “Transporter” achievements’ progress not being saved between game sessions.
- Fixed issue that caused “Retry race” confirmation popup to get stuck in some cases.
- Fixed finish line being positioned in the wrong place in the in-game minimap for some tracks.
One more!
- People have been reporting issues with the Marathonist achievement being stuck at a certain mileage even after the patch. This is fixed now, so the Marathonist counter should be updating now.
Quick hotfix in 06/20/18
- We fixed an issue that had some players start the game from scratch with the California cup locked.
As always, thanks for the support so far, and let us know if you still got any issues.