Patch Notes 0.13.0

There's some nice new features in this patch. In addition, we're moving towards the final release of the game, which will include some previously unseen features such as a minecart and rails system, and a user-definable boss-battle system (similar to the cutscene system). Anyhow, more on that later... for now, we have patch 0.13.0:
New Audio:
- voice for the healer/priest character
- voices and sound effects for the skeleton characters
- lava background noises and bubble pops
- circular saw
- portal sound
- rope climbing ('creak') sounds
- wheatcrop rustling sound
- pendulum blade sound
New Goblin artifact:
- the goblin now has access to a special 'goblin shield' which can be used to deflect melee attacks and fireballs/arrows/missiles. Use SHIFT to hold it in front of you, and up/down to change its angle. After 3 hits it gets destroyed.
New Map:
- "Save the Duck" is our 14th official map, and involves some 'out of the box thinking' with rubber ducks... [Note that on full release there will be approximately 22 maps in the main campaign, in addition to some small side-campaigns]
Mapmaker features
- A set of 400 default names for villagers and NPC creatures
- A set of default chat which is automatically applied to hero characters when you put them into a map. This will make it easier to make fun maps where the characters talk a lot when things happen to them
New Graphical Decorations:
- mineshaft beams
- cave entrances
- more rocks
- discarded pickaxe
- gnarled trees
- snowman #2
- giant skeletal arm and skull
- dead lion king (!)
- dead bungee jumper
- trophy heads (for guildhouse walls)
- giant snowball
- minerals
- iceblocks
Tweaks and Bugfixes:
- fixed a problem with the background (parallax) layers when the camera is zooming in/out for cutscenes