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Patch Notes 0.14.0



Map Editor
We have been doing quite a bit of work making the Map Editor easier and quicker to use:
- New Fill Tools for platforms, tree trunks, sawblade paths, background woodbeams, railings, village house walls, snow
- New Random Object Tools for various decoration items: background and foreground moss, and various types of background woodbeams
- Stopped multiple layers of water tiles from being accidentally created
- Improved the ordering and categorisation of all tiles and tools.
- Identified the map region (Cave, Forest, Village, Mountain) that tiles, traps, tools and decorations are associated with - so that they can be filtered by region, making it easier to find the thematically correct items you need to build your maps

Maps
- Added the 15th Official Map "14 - On The Road"
- Tweaked and improved various other maps
- We have most of the remaining maps nearly ready to go - see below

Audio
- sounds for bed bounces and mushroom bounces

Graphics, GUI + World Items
- overhauled the main 'Play' window so that the Official story and Online maps are more obvious
- added a new feature for the Official story whereby your best total score, muffin count, and hero kill count is tracked
- added a new 'More Maps from the Devs' section so that additional maps and stories made by the Devs are easier to see rather than being buried in the Online section. For now, we just have the 2-map "Cheap Sheep" story here. Cheap Sheep is a cutting socio-political commentary on the state of the gaming industry. Or something.
- improved the goblin-on-troll's-head animations
- added new roof spikes
- improved the village-end sprites

Tweaks and Bugfixes
- Reduced excessive background tile recalculations
- Fixed problem with incorrect scrolling when mouse is over the inventory hotbar
- The game now makes a special check for people attempting to play with one hand, i.e. WASD with left shift/left ctrl. Yes, people really do this.. we have seen some youtubers complaining that the game is really hard to play with one hand!

Closing in on Final Release
We have been working really hard as we move towards the final release of the game, and we think you will love the rest of the Official Story, as well as a number of cool features and heroes that we're releasing at that time. Logan is our new Marketing Dude and he has been busy lining up press releases and schmoozing all those Important Press People and Influencers (TM) that we want to be aware of the game. Plus some special release day stunts and shenanigans! .. more on this later.. Bjorn, Ian, and Jonas have been putting together a really cool new cinematic trailer for the game. As usual I (Sam) have been tirelessly working away in the background, making sure the game runs smoothly and the bugs are gone.. as a programmer friend of mine said recently - "The job of the programmer is to make their work invisible. You only notice them when things go wrong"