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Mitos.is: The Game News

Ultra Item Rebalancing

Dear players,

After carefully listening to your feedback, we’ve identified that the current Ultra item attribute scaling hasn’t been as efficient as we wanted it to be.
To address this, we’ll be starting a global rebalancing process for all Ultra items over the next 10 days.

During this period, we’ll be adjusting item levels and attributes to make sure everything feels fair, powerful, and exciting to use.
Important note: every single attribute change will be a [color]buff[/color]. There will be no attribute nerf of any kind, we are only improving items!

Each day (at an unknown time), a new batch of Ultra items will be gradually updated according to our balancing system. We kindly ask the community to wait until the end of the rebalancing period before judging the results, we’re confident the final outcome will be worth it!

Today marks the first batch of updates, which also includes the current Collector.
The Collector is still available for purchase, so if you’re considering getting one, now’s still a great time!

As always, if you decide you no longer want any item, you’re free to sell it, but remember: all attribute changes will be positive buffs. No item you’ve purchased will be weakened.

We truly appreciate your continued support and feedback.
Thank you, and have fun!

The Freakinware Team!

Halloween Event!

Dear Players,

We are excited to announce that the Halloween Event has just begun and will last till November 9th.

EVENT LIMITED EQUIPS:
During the event, at random time some special equipment may be added. They can be purchased for a short period of time only, then they will disappear forever.

During this period you may collect pumpkins to obtain tons of free coins and powerful rewards.
You may find the Halloween quests in the achievement screen:

The Pumpkinfier - Collect 25 pumpkins to get the Pumpkinfier;
Daily Halloween Chest - Collect 30 pumpkins to get a Sapphire Chest;
Daily Halloween Legendary Chest - Collect 150 pumpkins to get a Legendary Chest;
Halloween Purchase Bonus - Collect 250 pumpkins to get a one-time Big Purchase Bonus;
Pumpkins for Gold - Collect 1000 pumpkins to get 3000 coins;
Halloween Hat - Collect 3000 pumpkins to get a powerful hat;
Halloween Special Gift - Collect 5000 pumpkins to get a free equipment for 30 days;
Slurpy Pumpkins - Eat 10 pumpkinfied players to obtain a powerful device;
Mega Laboratory - Collect 5000 pumpkins to get triple crafts from the Laboratory for 5 days;
Pumpkyn Lord: Play 10 hours to obtain the special Pupkyn Lord title!
Cursed: Play 30 Guild Wars Tournaments to obtain the special Cursed title!
Infernal: Eat 100 viruses to obtain the special Infernal title!
Phantom: Turn into pumpkins 100 players and eat them to objtain the special Phantom title!

Thank you much for playing,
The Freakinware Team!

UPDATE

[p]Dear Players,

We have some important updates to share today: a brand-new equipment system with Gems, a new mode called Mass Madness, and a special coupon. Here’s what’s changing and how it works.
[/p][h3]Gems[/h3][p]Gems are a new kind of temporary upgradable equipment that powers up as you play.[/p]
  • [p] Equip a gem and its XP bar fills during gameplay.[/p]
  • [p] When the XP bar is full, the gem is destroyed and you’ll be able to see higher-level gems of the same category in the Gem Store.[/p]
  • [p] The Gem Store refreshes daily. [/p]
[h3]Mass Madness[/h3][p]Mass Madness is a new mode where your ejects grant an additional +30% of the mass you eject.
[/p][h3]Coupon[/h3][p]Use the coupon TENYEARS in-game to receive a big gift based on your years of playing.
[/p][h3]Stay Updated[/h3][p]For balance notes and future announcements, join our Discord: [/p][p]http://freakinware.com/discord

See you in-game, The Freakinware Team[/p]

New Season

Dear Player,

The new season has begun, and excitement is in the air! Dive into thrilling competitions and showcase your skills until the season concludes on September 1st.

[h2]Season Rewards for Last Season[/h2]
The previous season winners will be announced on our Discord Server in the next few days.

[h2]Rewarded Modes for Current Season[/h2]
Sharpen your strategies and compete for glory in the following game modes:
  • Solo
  • Split Party
  • Random Teams
  • OG Free For All
  • OG Tournaments


[h2]Stay Updated![/h2]
To stay informed about all balance updates and other news, join our official Discord server:
http://freakinware.com/discord

We look forward to seeing you in-game. Prepare for epic battles and unforgettable moments!

Happy gaming,
The Freakinware Team!

Converting Chance Into Base Stats

[p]Hey everyone,


As previously announced on our Discord Server, we’re rolling out an important update to how equipment works. In short, we’re removing all Chance attributes from regular equips and converting them into flat values of their related base stat. Below you’ll find a concise overview of how Chance works today, why it’s being phased out, and what this means for your equip stack.


1. How Chance Works Today[/p]
  • [p]A Chance attribute gives a percentage probability that an equip will grant an extra chunk of a base stat (e.g. 10% probability of getting +80 Rejoin points).[/p]
  • [p]Equipping multiple equips with the same Chance attribute adds the probability percentages together, not the bonus itself.
    [/p]
[p]


2. Why We’re Making the Change
  • Run-away scaling
    • What Happens Now: Stacking several equips pushes Chance values close to 100%.
    • Why It’s a Problem: We would need to keep inventing new, stronger Chance tiers every few months, bloating the system.
  • Unclear pricing
    • What Happens Now: The true power of an equip swings wildly depending on the other gear you combine it with.
    • Why It’s a Problem: Hard to price equips fairly on the market; becomes confusing for buyers and the value might be different since you bought it.
  • Diminishing returns at the cap
    • What Happens Now: Once you’re near 100%, adding more Chance does nothing (110% works exactly like 100%).
    • Why It’s a Problem: Players end up investing in stats that stop growing, then must start over with a brand-newChance category.
  • Unhealthy play patterns
    • What Happens Now: Some players deliberately "reset" their match repeatedly until the bonus triggers.
    • Why It’s a Problem: This interrupts normal gameplay and isn’t behaviour we want to encourage.



3. What Will Happen to My Equips?
  • Every Chance roll on existing items will be converted into a fixed amount of its corresponding base stat, scaled to the item’s level.
  • If your total probability was ~80% or higher, you’ll generally end up with at least the bonus you were already getting or more.
  • For items that had low Chance percentages, the new flat value may feel smaller. However:
    • The item will still be worth exactly its stated level.
    • It will now be directly comparable to other items with similar stat set and level.
    • If it no longer fits your build, you can sell it and pick up something that does.



4. Are Chance Attributes Gone for Good?
Not entirely. They’ll disappear from normal equips, but we plan to reintroduce the mechanic later via passive items or other special items. In that context, we can prevent stacking and design more interesting, controlled interactions.

5. When?
The migration is already live. Log in now and you’ll find all affected items already converted to their new flat-stat values in your inventor: no extra steps required.

Thanks for helping us keep the game healthy and fun!