BIG NEWS!
Hi brave, wonderful and patient Formula Fusion (now Pacer) community
You’ll see our press announcement and trailer soon if you haven’t seen it already and you can’t have missed the changes to the Store page.
We just wanted to clarify what’s happening and why we’re doing it:

- we’ve re-branded Formula Fusion as "Pacer"
- we are removing the Purchase option as we’re going to be increasing / changing the price when we launch Pacer later this year / summer
- existing owners will still be able to play the game they have in their libraries and can expect a massive update at launch
- Pacer will launch on XB1/PS4 with a free update on Steam. A new game; bigger, better, more polished in every way and a price to reflect this.
Release
On final release the game formerly known as Formula Fusion will be called Pacer and will feature:
- a brand new UI and branding while retaining all the Designers Republic graphics
- 14 Tracks: 6 brand new ones and 8 you’ll recognize from before but polished and improved until you can see you face in them
- 5 Craft, each with its own handling characteristics but massively customizable in the Garage
- 10 Weapons, including 4 new ones. Every one with considerably polished FX and mechanics plus new Modification cards
- Loadouts for Handling, Weapons and Cosmetics
- a completely rebuilt SinglePlayer Campaign based around playing through Careers in the 10 teams
- a new auto-targeting system
- a hugely optimized fps on Steam - a 1070 GPU maintains an average 140fps approx, maxing out at 200fps approx
- new music from Cold Storage (8 track OST) and licensed tracks from a bunch of old favorites including DubFX and a many more
- upgraded FX
- upgraded Sound FX some by Tim Wright himself
- hosted servers
- Spectator mode from outside of the Lobby for viewing races from any craft at any angle: Chase, Nose, Orbit and Environment cameras
- Tournament Mode multiplayer: set up a series of races in your Lobby, results update after each race
- Ranked Mode for multiplayer: Results increase or decrease your ELO score in one global game leaderboard. Who will top it?!
- voice chat in multiplayer - you’ve just blown up, tell them how you really feel!
- a unique race mode for single and multiplayer which we’ll be revealing nearer to launch
- a re-written physics and handling system
- re-engineered, machine learning AI to give everyone a challenge
- a massive lore expansion on the flip side of the game
- languages: to be announced
Marketing Campaign
We are on a road tour to show the game at the events below:
SXSW, Austin TX, GDC, San Francisco CA, and PAX East, Boston MA,
and we’re going to have the same build playing at
EGX Rezzed, London UK, 4-6 April (in the Unreal area)
Insomnia64, Birmingham UK, 19-22 April
Play Expo Manchester UK, 4-5 May
London MCM Comic Con, 24-26 May
E3, Los Angeles, CA, 11-13 June
We should love to see you at any of these events so you can get a taste of what’s to come. Meantime we’ll be posting far more frequently on Kickstarter, FaceBook, YouTube and Twitter as we run up to launch.
You’ll see our press announcement and trailer soon if you haven’t seen it already and you can’t have missed the changes to the Store page.
We just wanted to clarify what’s happening and why we’re doing it:

- we’ve re-branded Formula Fusion as "Pacer"
- we are removing the Purchase option as we’re going to be increasing / changing the price when we launch Pacer later this year / summer
- existing owners will still be able to play the game they have in their libraries and can expect a massive update at launch
- Pacer will launch on XB1/PS4 with a free update on Steam. A new game; bigger, better, more polished in every way and a price to reflect this.
Release
On final release the game formerly known as Formula Fusion will be called Pacer and will feature:
- a brand new UI and branding while retaining all the Designers Republic graphics
- 14 Tracks: 6 brand new ones and 8 you’ll recognize from before but polished and improved until you can see you face in them
- 5 Craft, each with its own handling characteristics but massively customizable in the Garage
- 10 Weapons, including 4 new ones. Every one with considerably polished FX and mechanics plus new Modification cards
- Loadouts for Handling, Weapons and Cosmetics
- a completely rebuilt SinglePlayer Campaign based around playing through Careers in the 10 teams
- a new auto-targeting system
- a hugely optimized fps on Steam - a 1070 GPU maintains an average 140fps approx, maxing out at 200fps approx
- new music from Cold Storage (8 track OST) and licensed tracks from a bunch of old favorites including DubFX and a many more
- upgraded FX
- upgraded Sound FX some by Tim Wright himself
- hosted servers
- Spectator mode from outside of the Lobby for viewing races from any craft at any angle: Chase, Nose, Orbit and Environment cameras
- Tournament Mode multiplayer: set up a series of races in your Lobby, results update after each race
- Ranked Mode for multiplayer: Results increase or decrease your ELO score in one global game leaderboard. Who will top it?!
- voice chat in multiplayer - you’ve just blown up, tell them how you really feel!
- a unique race mode for single and multiplayer which we’ll be revealing nearer to launch
- a re-written physics and handling system
- re-engineered, machine learning AI to give everyone a challenge
- a massive lore expansion on the flip side of the game
- languages: to be announced
Marketing Campaign
We are on a road tour to show the game at the events below:
SXSW, Austin TX, GDC, San Francisco CA, and PAX East, Boston MA,
and we’re going to have the same build playing at
EGX Rezzed, London UK, 4-6 April (in the Unreal area)
Insomnia64, Birmingham UK, 19-22 April
Play Expo Manchester UK, 4-5 May
London MCM Comic Con, 24-26 May
E3, Los Angeles, CA, 11-13 June
We should love to see you at any of these events so you can get a taste of what’s to come. Meantime we’ll be posting far more frequently on Kickstarter, FaceBook, YouTube and Twitter as we run up to launch.