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Pacer News

Pacer - Rasanter Anti-Gravity-Racer erscheint Mitte September




Das britische Entwicklerstudio R8 Games hat den Releasetermin zu PACER verkündet. Der rasante Anti-Gravity-Racer, welcher bereits vor drei Jahren als "Formula Fusion" angekündigt wurde, bietet futuristische Hochgeschwindigkeitsrennen auf Strecken in der ganzen Welt und orientiert sich dabei am Genre-Klassiker WipEout. [...]

» Komplette News auf pressakey.com lesen

PACER GETS A RELEASE DATE!

[h3]Everyone here at R8Games has been working incredibly hard on making PACER the ultimate anti-gravity racing experience that fans of the genre (and those who don't yet know they're fans...) deserve. [/h3]

Today, we are happy to share the news that PACER will be launching on September 17th 2020.

Please look forward to even more news and cool things coming from the world of PACER in the build up to launch!

We can't wait to share the game in full with you all and we hope you enjoy a look at the brand new trailer below!

Psst, make sure to wishlist (if you haven't already!!) to keep us on that radar!

[previewyoutube][/previewyoutube]

- The R8Games Development Team

New Track Reveal - UMA V

Located on the coast of Cape Town, Uma V was designed with a single goal in mind: pushing Pacer engines to their absolute limit.

The track is home to the Izulu Dynamics racing team and was built to test the skill of all who race upon it. The track produces a challenging balance of technicality and speed - Featuring long, wide straights, an extensive maglock section and several split lanes which lend the track its unusual name - a play upon “Umav”, derived from the Swahili for ‘split’.

Take a look at the track in action (can also be viewed in 4K) and feel free to share your thoughts with us!

[previewyoutube][/previewyoutube]

January update

Hi Pilots

Since we last posted we’ve been working like crazy, refining and balancing game-play, getting the hosted services working for muti-player, squishing bugs and stamping on TRC/TC issues in preparation for our first console submission. Once through the initial pass, this will give us some visibility for an actual release date. No submission, no Gold Master, no release date.

We are still a very small team working our nuts off on a game punching way above its weight.

As we’ve pushed our launch date we had to upgrade from Unreal UE 4.22 to 4.24. Since we were “only” moving 2 points, this has taken far less time than in the past. The team is hugely relieved that we’ve made the jump.

launch date delay

Hi Pilots

We’re super excited to tell you that development on Pacer is going very well. We’ve demo’d the game from Manchester to San Paolo and the reaction has been beyond our expectations. Praise for the game has come from literally thousands of people who’ve now played it over 2019.

A launch date for Pacer has unfortunately not been fixed, yet. Multiplayer functionality and networking issues on the consoles, now overcome, delayed our plans to launch this winter. We are however fast approaching our first submission to both Playstation and Microsoft putting us on the final road towards a Gold Master. Once approved, we will be formally announcing a firm release date.

We are a very small team, but as per usual we’ve all had our heads down working on making Pacer the game it always should have been. While we do that we’re guilty of not being able to talk to our community as much as we would like. This will change, and we are actively looking to hire a new community manager ASAP. Until that happens, we will post updates at least once a month on the progress of the game either via Kickstarter, our newsletter or on Discord, Steam or FaceBook.