1. Pacer
  2. News

Pacer News

170616 UPDATE!

Good Evening Pilots!

Build 1.0.58 is now live, here are the patch notes!

  • Bug fix for Midtown Reverse not completing laps correctly.
  • Campaign event select visuals display more information.
  • Optimisations to craft textures.
  • Kicking players in the lobby now works.
  • Updated some descriptions in the garage.
  • Leaderboard times are now only set in Time Trial.
  • New splash screen & icon.
  • Fixed the camera flicker on Midtown & Freeway.
  • Fixed a crash in multiplayer which would cause the host to hang at the starting grid.
  • Fixed an audio fading bug.
  • Tweaks to AI to avoid bunching.
  • Optimisations to craft exhausts.
  • New craft exhaust slot in skins selection.
  • Loading screen bug fix for multiplayer.
  • Fixed a bug causing Fiyah! Fury to force motion blur to be enabled.
  • Tweaks to the Python's handling, turning circle & Airbrake strafe.
  • Tweaks to Sabre's handling/performance.
  • Voxel, Dragon & Sabre top speed slightly nerfed.
  • Optimisations to Niagara.
  • Countdown delay reduces by 1 second.
  • Tracks can now be purchased with Tech Credits.
  • Fixed a bug causing arrows on the track textures to be displayed facing the wrong way.
  • Ghost can now be hidden by the player by changing "Hide Ghost Craft" in the settings menu.
  • Added events for previewing the Trails & Exhausts in the skins selection menu in the garage.
  • Fixed some focus issues with UI.
  • BOOST charge now increases based on your distance behind the leading pilot.
  • BOOST now has an initial impulse when activated.
  • Custom skins should now work correctly in multiplayer.
  • Returning to the lobby from a race will automatically select the craft used previously, skins & loadouts currently not supported.
  • Fixed a bug which sometimes caused BOOST charge to be used up without giving the BOOST in multiplayer.
  • Collisions should be much more forgiving now.
  • Teams can now be selected in the campaign, each Team has a different craft.
  • Fixed a bug causing map voting to post a vote for the wrong player when the host would attempt to vote sometimes.
  • Fixed a bug causing the lobby player counts to not be decreased sometimes when players disconnected.
  • Game version number can now be found in the Settings menu.
  • A whole bunch of other minor bug fixes that aren't really worth noting.
  • Tank has been nerfed heavily.


Known Bugs:
  • El Muro has a really low kill volume after one of its jumps, this is only a problem in elite speeds and will be addressed in the next patch.
  • When changing team in the campaign and backing back to the speed class selection the progress will say 0% instead of the correct progress.
  • Tech Credits still don't display correctly in multiplayer, however they are given correctly.
  • Skins Garage / Base Skin, Trail and Exhaust Cards all show “Placeholder".
  • Skins Garage / Base Skin does not give a description of the team selected. It does change the visual though.
  • Skins Garage / Trail does not give a description.
  • Skins Garage / Exhaust does not give a description.


We hope you enjoy this patch and we will be releasing another shortly, we're already heavy working away to get the next patch working as well as working on some new content which will be available soon! If you enjoy the game please consider leaving us a review with your thoughts on Formula Fusion, also you may want to consider joining the official Discord channel here: https://discord.gg/FdpNAcf

Enjoy and see you on the track!

PERFORMANCE PATCH 20170601 0620H GMT

to date we've had UNIVERSALLY POSITIVE reports that this patch has fixed many of the issues that people were finding. Please head over to the Forum to give feedback.

20170601 - PATCH NOTES
Just pushed a patch up, we're still working on finding more performance related issues in the game and will have further updates in the coming week to address the performance issues that everybody is having. We hope that this patch can make the game playable and enjoyable for those who suffering with the performance problems, notes:

Added option in Settings to turn off Replays - this should improve performance for some with slower HDD's.

Fiyah! Fury Day Reverse should no longer suffer from its poor frame rates relative to the other variants of the track.

Speed class cards are now working correctly in the campaign now. No more shall the AI fly off into the sunset! (unless you're Purdisc, sorry.)

Spectate mode in Multiplayer should now be working correctly, let me know if there are any further issues with it.

Tech Credits in multiplayer should now be awarded and display other players correctly.

A series of small fixes to improve performance - we’re not done yet - expect another patch in the coming week!

Please use this thread to comment on changes you see to performance compared with last night.