WZRDS 1.0.1 OUT NOW
[p]Hello WZRDS! Today I am rolling out a new update with a number of balance adjustments as well as UI improvements and bug fixes. More content as well as a roadmap for future development will come soon, but these changes were too important to put off[/p][h2]Notable Changes[/h2][p]After launch, I sent my game out to a few people who have never played WZRDS. Getting live feedback from a fresh set of eyes has allowed me to identify and address key issues with the game's ui and information presentation. As such, I have made the following changes:[/p][p]Mid Wave[/p]
hotfix 1.0.1.1[/p]
- [p]added damage numbers. can be disabled under gameplay settings[/p]
- [p]added wave number to time remaining[/p]
- [p]level up screen now includes weapons[/p]
- [p]new animation on selecting multiple level ups in a single round, to prevent accidentally double selecting a random level up[/p]
- [p]Weapon descriptions have been majorly reformatted[/p]
- [p]Most notably, Weapon descriptions now contain their level, directly under the weapon sprite[/p]
- [p]Overhauled the Weapon Diamond visuals[/p]
- [p]Weapon Diamond now displays weapon level under the weapon sprite[/p]
- [p]The Squares to represent Weapon Level have been completely redone[/p]
- [p]The button to upgrade the shop level now always shows the coin cost[/p]
- [p]The next wave is now displayed above the 'ready' button[/p]
- [p]Updated sprite for wand set bonus[/p]
- [p]Removed 'lock camera' from Options. this was a defunct setting [/p]
- [p]Player no longer starts at +5 speed. this is technically an bug (oversight from testing that slipped into the main game), but the change is large enough to note here[/p]
- [p]Player base speed raised by 10%. Net change in Player Speed is ~13% slower[/p]
- [p]Nerfed Dodge Stat.[/p]
- [p]Exact formula has gone from 5/(5+dodge) to 10/(10+dodge)[/p]
- [p]At 10 dodge, chance has gone from 66% -> 50%[/p]
- [p]At 20 dodge, chance has gone from 80% -> 66%[/p]
- [p]Nerfed Armor Stat. [/p]
- [p]Exact formula has gone from 10/(10+Armor) to 15/(15+Armor)[/p]
- [p]At 10 Armor, reduction has gone from 50% -> 40%[/p]
- [p]At 20 Armor, reduction has gone from 66% -> 58%[/p]
- [p]Enemy Base Health raised by 10%. Enemy Health difficulty modifier 20% -> 10%[/p]
- [p]Enemy Base Spawnrate raised by 5%. Enemy Spawnrate difficulty modifier 20% -> 15%[/p]
- [p]Enemy Health Scaling difficulty modifier lowered 10% -> 5%[/p]
- [p]\[Nerf]Evolved spirit clouds have less range on their additional projectiles (3t -> 2t)[/p]
- [p]\[buff] crystal brain now gives more health on skipping (+2 -> +4)[/p]
- [p]\[nerf] Demon Eye is now limited (6)[/p]
- [p]\[nerf] Scroll of Cursed Flames 4 targets -> 3[/p]
- [p]\[nerf] Scroll of Cursed Flames 50 Cooldown -> 55 Cooldown[/p]
- [p]Difficulty unlocks are now properly saved before crashing[/p]
- [p]Poltergeist mask unlock now shows correct sprite[/p]
- [p]Fixed a number of crashes and potential crashes related to finding the square root of negative number[/p]
- [p]Fixed a crash relating to the Earth WZRD's ability[/p]
- [p]Tome Set Bonus now properly give Area Damage as listed instead of Damage over Time
[/p]
hotfix 1.0.1.1[/p]
- [p]unlocking things no longer crashes games[/p]