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FROST x HIME News

1.7.1 Hotfix

  • [p]\[Fixed] Camera view-rotation setting button not working.[/p]
  • [p]\[Added] When adjusting H animation speed, option to choose whether audio syncs.[/p]

1.7.0 Update

[p]\[Fixed] Cheat volume not linked to audio settings.[/p][p]\[Fixed] Bodysuit crotch not synced with vaginal/anal movement.[/p][p]\[Fixed] In H-state, hiding the menu caused inconsistent camera rotation.[/p][p]\[Fixed] H-subtitle lines jumping unpredictably.[/p][p]\[Fixed] H animations for Monsters 10/11 loaded incorrectly.[/p][p]\[Fixed] Boss couldn’t perform jump attacks without lock-on.[/p][p]\[Fixed] Boss couldn’t perform dash attacks without lock-on.[/p][p]\[Fixed] Summoning the final boss via the summon panel triggered the ending after victory.[/p][p]\[Fixed] Boss hidden/invisibility state did not persist.[/p][p]\[Fixed] In H-state, facial expressions unexpectedly snapped back to idle.[/p]

1.6.0 Update

[p]\[Fixed] Enemies continued attacking after player defeat.[/p][p]\[Fixed] UI glitch after unchecking character customization options.[/p][p]\[Fixed] Unlocked vs. locked outfits looked identical in the UI.[/p][p]\[Fixed] Couldn’t cancel lock-on with V or mouse middle button.[/p][p]\[Fixed] Auto-lock triggering on its own.[/p][p]\[Fixed] Enemies paused when opening the menu.[/p][p]\[Fixed] Overlapping text in the resolution menu (unreadable/unselectable).[/p][p]\[Fixed] Scrolling menus with the mouse wheel also zoomed the camera.[/p][p]\[Fixed] White UI elements hard to read in some scenes.[/p][p]\[Fixed] Couldn’t toggle between Dash and Walk.[/p][p]\[Fixed] Underwear displayed incorrectly in FROST x HIME.[/p][p]\[Fixed] After defeat in H-state, couldn’t exit with gamepad (now B to exit).[/p][p]\[Fixed] Lock-on camera swaying left/right.[/p][p]\[Fixed] After defeat in H-state, bosses could still be summoned.[/p][p]\[Fixed] Panel mouse-wheel scrolling too slow.[/p][p]\[Fixed] Entering a panel with gamepad then backing out made it unusable on reopen.[/p][p]\[Fixed] Body Type 2: vaginal/anal open-close controls not working.[/p][p]\[Fixed] Gamepad UI navigation misbehavior and focus loss.[/p][p]\[Added] 10 outfits unlockable via chests.[/p][p]\[Added] 10 chests across three scenes; locations shown on the minimap.[/p][p]\[Added] Version number at bottom-right of the title screen.[/p][p]\[Added] “Unlock All Clothes” button in the cheat panel.[/p][p]\[Changed] Gallery lighting auto-sync to prevent over/under-exposure at certain angles.[/p][p]\[Changed] Disabled inertial scrolling on panels.[/p][p]\[Note] First load may take longer due to shader recompilation; subsequent loads are normal.[/p]

1.2.0-1.5.0 Update

[p]1.2.0
\[Fixed] Default: camera rotation no longer requires holding RMB
\[Fixed] Boss21 wrong name
\[Fixed] Facial expression issue
\[Fixed] Double bosses overlapping
\[Fixed] Female boss lock-on icon too high
\[Fixed] Mouse cursor not locked on multi-monitor setups
\[Fixed] Camera stayed locked-on after defeating a boss
\[Fixed] Map 3 (top-right) double boss wouldn’t move or die
\[Fixed] Spanish/Japanese/Korean/Italian not activating
\[Added] Execution prompt
\[Added] Female boss map marker
\[Added] Cloud saves
\[Added] Option in Settings: “Hold RMB to rotate camera”
\[Added] Lock-on bound to Middle Mouse Button[/p][p]1.3.0
\[Fixed] H action button text overlap
\[Changed] Gallery now fully unlocked
\[Changed] Reduced boss attack speed
\[Changed] Default key swap: Left Shift=Roll, E=Parry
\[Removed] “Book of Memories” illustrations[/p][p]1.4.0
\[Fixed] Excessive first load after update
\[Fixed] Cursor disappears when returning to title from ending
\[Changed] Reduced enemy detection range
\[Changed] All outfits unlocked[/p][p]1.5.0
\[Fixed] Wrong name for Stage 1 boss
\[Added] Boss difficulty setting (Settings→Gameplay)
\[Added] Enter Konami code to get Kazuya’s gift
\[Added] Ultrawide resolution support
\[Added] Show map-select prompt after beating a boss
\[Added] Show sword-refinement panel prompt after beating 3 bosses
\[Changed] Panels auto-close after loading[/p]

Snow x Hime Full Overhaul Project Announcement

[p]Sorry everyone, the game is messed up again
It's a repeat of the disastrous launch of Sword x Hime five years ago
This time we originally got EA approval, but it was cancelled 10 days before release, so we had to force it out, feeling utterly helpless
We released the game in a rush with many unfinished parts, which was a reckless and wrong decision on our part
But the two of us have recovered, we won't give up, we won't run away, and we'll climb up again from the bottom

[/p][p]🔹A New Beginning
After many discussions with programmer Kazuya, we decided to rebuild Snow x Hime into Sword x Hime 2, a fully enhanced 3D RPG
The foundation of Snow x Hime is actually much better than Sword x Hime's, with improved lighting technology and higher-quality characters and monsters
In terms of H content, there's evolution in body dynamics and stockings gloss, as well as a newly built combat system
However, aside from these, there's almost nothing else, very empty, completely unworthy of being called an RPG
Sword x Hime, having been refined over five years, is much better in RPG elements, though still has many shortcomings
Originally, we planned to directly port Sword x Hime's quests, towns, skill packs and weapon system
But since Snow x Hime's framework is newly designed and incompatible, the programmer evaluated that remaking would actually be faster
Thus, Sword x Hime 2 will have brand new towns, inns, quests, events, skills and weapon systems, surpassing the old work in every aspect[/p][p]

⚔️Combat and Exploration System
In the combat system, new Musou-style gameplay will be added on top of the existing Souls-like battles
Bosses will no longer fight alone; there will be various minions interfering with the player
Weapon and skill systems will also play a crucial role
Currently there are three outdoor scenes, and now multiple new dungeons scattered across the world will be added
Each dungeon's exploration and difficulty will be greatly enhanced for clear differentiation
Thus, improving character strength and obtaining stronger weapons and equipment will become especially important
Each dungeon will be filled with various bosses for players to challenge
When a dungeon is successfully cleared, you'll receive greater rewards, such as taking off the fox girl's clothes and wearing them yourself
We'll strive to polish the RPG sense of progression, exploration and collection, making character growth more fulfilling


🎥Showcase Videos
New Dungeon Scene

[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p] [dynamiclink][/dynamiclink]Town

[/p][p][dynamiclink][/dynamiclink]The Inn of Fallen Stars: Legend says every falling star is the soul of an adventurer who never returned.
[dynamiclink][/dynamiclink]

👗Costumes and H Gameplay
Around 30 new costumes are planned to be added, with classic Sword x Hime outfits returning as well as new fashion
H gameplay will be further refined by referencing popular R18 titles, currently not yet implemented

[/p][p][/p][p][/p][p]New girl appearances and hairstyle types will be added for players to choose from
Whether the final in-game result can look as beautiful as the store images is uncertain, but I'll do my best (❀╹◡╹)
During field or dungeon missions and events, you'll encounter these girls and can obtain them after defeating them
Detailed planning will begin only after the main and side storylines are completed
The construction period for these additional elements is around six months to one year, and each finished feature will be implemented and tested immediately
If this failed game's sales have a chance to recover in the future and funds are sufficient, we'll do our best to extend development beyond one year






💋Three Major Update Phases
The three major updates originally announced during EA will also be realized together
Phase 1: Female-initiated H, Phase 2: Yuri (girl-girl) love scenes, Phase 3: Training mansion

Detailed content can be found in this article
[dynamiclink][/dynamiclink][/p][p][/p][p]

🐍Full H Monster Upgrade
Finally, to make the new Sword x Hime 2.0 - Snow x Hime world richer and grander
All kinds of classic monsters from Sword x Hime will be ported into Snow x Hime
And fully remade with high-quality models and optimized H animations
The ultimate goal is to create a masterpiece R18 3D RPG featuring over 100 H monsters[/p][p]

Thank you for reading this far
Currently, we will first prioritize fixing major bugs, completing the remaining 10 costumes and animations for existing H monsters
After that, the full-scale overhaul of Snow x Hime will officially begin
If you're willing to believe we can do it again, please look forward to it (◍•ᴗ•◍)ゝ


Discord https://discord.gg/qvT7EWrdNS [/p][p][/p]