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CIVIREVIVAL Dev Log #14

[p]Hi everyone!
It’s time for another development update on CIVIREVIVAL.[/p][p]During our recent playtests and in the comments, one piece of feedback kept coming up:[/p][p]“The UI feels a bit uncomfortable… kind of plastic.”[/p][p]That hit us hard.
Because in a 4X strategy game, UI isn’t just decoration — it directly affects how players understand systems, make decisions, and stay engaged.[/p][p]So in this latest iteration, we made an important decision:[/p][p]A full UI overhaul.[/p][p]What we’re showing today isn’t the final polished version yet, but we wanted to share the direction early — and get your feedback while it still matters.[/p][p][/p][h3]Major Combat UI Changes: Cleaner View, Clearer Commands[/h3][p]The biggest improvements happened in the combat interface.[/p][p]We focused on two key problems:[/p][p]·        Better information layout[/p][p]·        More intuitive battle feedback[/p][p]Inspired by the Total War series, we moved the unit list from the right side to the bottom of the screen:[/p][p]·        More battlefield visibility[/p][p]·        Less eye-jumping between panels[/p][p]·        A smoother command flow[/p][p]We also rebuilt the unit information panel:[/p][p]·        Key stats are easier to read[/p][p]·        Every value includes tooltips[/p][p]·        Weapon ranges are clearly displayed[/p][p]Our goal is simple:
Make complex battles easier to understand — not harder.[/p][p][/p][h3]Visual Style Upgrade: A True Tactical Sci-Fi Interface[/h3][p]To better match the space setting, we redesigned the overall UI style:[/p][p]·        Lower brightness, fewer oversaturated blocks[/p][p]·        More transparent panels and frosted glass effects[/p][p]·        Extra sci-fi detailing and tech lines[/p][p]Now the UI feels more like a tactical overlay in space, rather than flat panels stuck on the screen.[/p][p][/p][h3]Improved Onboarding: We Don’t Want the First Hour to Push Players Away[/h3][p]Beyond visuals, we also improved the early-game experience:[/p][p]·        Clearer tutorials[/p][p]·        Better early objectives[/p][p]·        A smoother opening flow[/p][p]We want Civilization Reborn to keep its strategic depth — without overwhelming new players in the first hour.[/p][p][/p][h3]We Need Your Feedback[/h3][p]This UI overhaul is only the first step.
Next comes the long process of polishing interaction details:[/p][p]·        Is the information density right?[/p][p]·        What still feels awkward?[/p][p]Please share your thoughts in the comments — the more specific, the better.
Every piece of feedback helps shape our next iteration.[/p][p]And if you like the direction we’re heading, consider wishlisting the game to support the team.[/p][p]Thanks for reading — see you in the next devlog![/p][p][/p][previewyoutube][/previewyoutube]