Demo update 0.6.2
[p]Hello Settings Tweakers![/p][p]We listened to your feedback and made a number of changes in the demo, especially to Wednesday, which felt a bit too difficult for many of you. We reduced the exploration part and removed confusing paths. This update also includes the usual tweaks, fixes, and a few narrative adjustments.[/p][p]Let us know what you think about these changes, here or on Discord![/p][p][/p]
Version 0.6.2
[p][/p][h2]Changes:[/h2]- [p]Tuesday:[/p]
- [p]Adjusted the timers for NPCs with lanterns so you can encounter them more often[/p]
- [p]Added a tip suggesting you should go to the beach before venturing into the maze[/p]
- [p]Wednesday:[/p]
- [p]Reworked level design: removed confusing paths and reduced exploration[/p]
- [p]As a result, if your last save was in this area you may be transported back to the start of the level.[/p]
- [p]Alex now has more thoughts about his boring work[/p]
- [p]The world’s colors are slightly more washed out to reflect Alex’s feelings[/p]
- [p]Changed a hint related to the second code[/p]
- [p]Debug Info is now less verbose and some of its messages have been translated[/p]
- [p]Cutscenes are a little shorter[/p]
- [p]Updated credits[/p]
- [p]Added a new Updates section in the main menu displaying release notes like this one[/p]
- [p]Save game backups are now created every 5 minutes. Just in case ;-)[/p]
- [p]The mini Options Screen shown on first launch now mentions that mouse input is not supported[/p]
- [p]Tweaked things[/p]
- [p]Fixed a blocker that could occur after reopening the Memory Inspector[/p]
- [p]Fixed a potential blocker during the Wednesday chat sequence[/p]
- [p]Fixed the music transition at the end of the demo[/p]
- [p]Corrected various small text issues here and there[/p]
- [p]The game now saves your exact position when exiting to the menu[/p]
- [p]Debug info is no longer visible in screenshots generated during saves, preventing overlapping text[/p]