DEMO PATCH 1.0.2
[p]Hello, today I've added a Bonus System in 'Gran Theft Lure Demo'![/p][p]-> between each wave you'll be able to choose from 3 differents bonuses drawn randomly. Such as adding another beartrap/landmine/football on the battlefield in your sweet garden. Or stat bonuses like +25% movement speed, +25% attack range, +25% attack power (the distance you push away the ennemies), -25% attack cooldown (to attack even faster). Or getting another heart to stay alive a bit longer. All that with limitation of +100% or +200% per stat depending on my testing to ensure the game is still fun and not way too much of everything. This ensure that the gameplay evolves depending on your choices, to help you as the difficulty keep rising with each next wave/level.[/p][p]-> also now there is some locked stats for certain outfit, forcing you to play in a more restricted way with those outfit. For example without being able to increase your move speed, or without using footballs.[/p][p][/p][p]Next patch will bring the Star System, which is a way to give awards to players by reaching high levels with certain outfit, depending on the game mode.[/p][p][/p][p]Then on the same patch or on the following one, I'll add the "4-stats" system, as for now there is only three dashes "---" for the 4-stats bound with each game mode:[/p]
- [p]the total duration of time played (Time on Duty)[/p]
- [p]the total number of waves/levels that have been survived (Break-ins Repelled)[/p]
- [p]the (Highest Wave/Level Reached)[/p]
- [p]the number of burglars defeated (Closed Rap Sheet)[/p]