Devlog #1: Map Designs and the Vibe of the Streets
[p]Hello Everyone,[/p][p]Greetings from the Complex Universe team! Following last week's announcement, we are here with our first development log. Today, we want to talk about the map designs and the world we are building for Silent Authority Blood and Bourbon.[/p][p]
[/p][p]When our game launches in Early Access, we want to have a significant number of open-area maps available. Of course, we also have indoor maps and we put the same care into them, but our greatest desire is to let players fully experience the authentic, gloomy, and dangerous street atmosphere of those days. That is why we are putting a special focus on outdoor environments.[/p][p]During the map creation phase, we are working on the level design individually and meticulously. We are carefully constructing every detail and every corner of the streets. While doing this, we made sure that all the props and structures in the game are completely modular. Thanks to this modular system, we can build streets that are not only performance-friendly but also much more varied, rich, and realistic.[/p][p]If you want to be a part of our development process, share your thoughts on the map designs, or just chat with our community, you can always reach us through the channels below:[/p][p][/p][p]Discord: https://discord.gg/T34qbxw6[/p][p]Reddit: https://www.reddit.com/r/SilentAuthority/[/p][p]Website: https://www.cxuni.com/[/p][p]Instagram: https://www.instagram.com/complexuniverse_/[/p][p][/p][p]See you next week with another update![/p][p]The Complex Universe Team[/p]