Occult Shop Clicker -- v0.9.2-Beta Patch Notes
[p]\[ Video Settings ][/p][p]- Graphics quality preset (Low / Medium / High / Ultra) in Video settings, auto-detected on first launch[/p][p]- Game now forces SDR output so it no longer looks washed out on HDR monitors[/p][p][/p][p]\[ Audio ][/p][p]- 8 original music tracks with a built-in music player -- track info, skip, and shuffle with a compact player on the main screen and full controls in audio settings[/p][p]- Compact music player auto-hides after a few seconds of inactivity -- pressing any button resets the timer; toggle in Audio settings[/p][p]- Music, ambient sounds, and effects mute when the pause menu is open -- button clicks still play so the menu feels responsive[/p][p]- Opening settings from the pause menu temporarily restores audio so you can hear your volume changes in real time[/p][p]- Unlock chime plays when a new generator or upgrade becomes available[/p][p]- Prestige sounds now play for all three prestige layers (Prestige, Ascension, Pact Reset)[/p][p]- Shadow figure and apparition sounds are now 3D positional -- they come from different locations around the shop instead of always playing at the same spot[/p][p]- Environment event sounds can now fade out at random times instead of always playing to the end[/p][p]- Ambient shop sounds rebalanced -- creaks, chimes, and atmospheric sounds play at more natural intervals with better spatial positioning[/p][p][/p][p]\[ Balance ][/p][p]- Complete economy rebalance -- generator costs, incomes, upgrades, milestones, and prestige formulas all tuned for smoother progression[/p][p]- Cost reduction upgrades now discount the final price instead of reducing the cost curve -- generator costs now scale properly at higher quantities[/p][p]- Generator cost scaling normalized across all tiers -- later generators no longer cheaper to stack than earlier ones[/p][p]- First prestige now achievable at ~1B coins earned (lowered from ~10B) to match the adjusted economy[/p][p]- All 22 Prestige upgrades redesigned with branching upgrade tree -- choose between income, click power, economy, offline, and meta paths[/p][p]- All 17 Eldritch upgrades redesigned with stronger effects and new retention mechanics -- keep a portion of Cult Influence when ascending[/p][p]- All 12 Pacts redesigned as powerful contracts with named cosmic entities -- includes new Eldritch Favor retention and massive endgame multipliers[/p][p]- Prestige upgrades now reveal progressively -- only upgrades whose prerequisites are already purchased will appear, keeping the shop clean and focused[/p][p]- Weather now changes more frequently and transitions through all types -- thunderstorms and heavy rain no longer require high progression to appear[/p][p][/p][p]\[ Environment ][/p][p]- Doors now creak and slam with more variety -- short creaks, long drawn-out creaks, and sudden slams each with unique sounds and timing[/p][p]- Doors can hold open for a moment before slowly closing or snapping shut, adding tension and atmosphere[/p][p]- Door sounds now come from the door itself instead of a random spot in the shop[/p][p]- Each door swings in its own direction for more natural-looking animations[/p][p][/p][p]\[ Visual ][/p][p]- Cash register glows with a golden outline when hovered -- can be turned off in Game settings[/p][p]- A helpful hint appears on first play to guide new players to the register[/p][p]- Each candle now flickers with its own unique pattern for more natural-looking lighting[/p][p]- Candle flames now respond correctly to environment changes[/p][p][/p][p]\[ Performance ][/p][p]- Smoother gameplay with reduced background processing -- currency displays, generator panels, and buff indicators now update more efficiently[/p][p]- Achievement and milestone checks run less frequently with no noticeable delay in unlock notifications[/p][p][/p][p]\[ Bug Fixes ][/p][p]- Run Time in stats now correctly tracks time between prestiges -- no longer resets when restarting the game[/p][p]- Sound no longer cuts out permanently when returning to main menu from the pause menu[/p][p]- Prestige panel now shows the correct coin requirement (was displaying a lower number than actually needed)[/p][p]- Resolution changes now apply correctly in Windowed and Borderless Windowed modes[/p][p]- Unlock chime now plays when a generator first appears, not when it becomes purchasable (was silent at 75% visibility, then confusingly played later at 100% unlock)[/p][p]- Settings panel now remembers the last active tab within a play session[/p][p]- Stats panel now correctly shows the Current Run tab when opened[/p][p]- "Next Purchase Free" buff now enables buy buttons for items within the cap, even if you can't normally afford them[/p][p]- Fixed missing 200-level milestones for most generators (were showing as duplicates of the 300-level milestone)[/p][p]- Tab key no longer becomes unresponsive after clicking a generator buy button[/p][p]- Event popups now appear in the correct position at 4K and other high-resolution displays[/p][p]- Generator milestone progress bar now reads thresholds from game config instead of using hardcoded values[/p][p]- Ascension requirement text now updates automatically if the Cult Influence threshold is changed in config[/p][p]- Pact Reset requirement text now updates automatically if the Eldritch Favor threshold is changed in config[/p]