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Idle Tycoon Manufacturing News

Christmas Event !

[p]I’m proposing a small event for the game Idle Tycoon Manufacturing ![/p][p]The concept is simple: create a factory that is visually related to the Christmas theme, then share a screenshot on the game’s Discord server. I will select the winner on December 26, and they will receive a special role on the Discord server.[/p][p]This is a friendly event aimed at sharing your creations ![/p][p]Discord : https://discord.gg/8p7bTUmzdn[/p][p][dynamiclink][/dynamiclink]🎄[/p]

Update #20

[p]Bug fixes :[/p]
  • [p]In English, the crafting menu no longer switches back to French when changing sub-menus[/p]
  • [p]In English, the tutorial event menu requiring the player to reach a certain amount of monstercoins will no longer display unreadable values[/p]
  • [p]The tutorial event menu requiring the player to reach a certain amount of monstercoins now correctly displays the “-” sign and the abbreviated number format when the current monstercoin amount is below 0[/p]
  • [p]When a very large number of presses of the same type were present, they could sometimes fail to produce ingots, this has now been fixed[/p]
  • [p]If no conveyor existed, resources were not being removed. This is no longer the case[/p]
  • [p]The umbrythium display in the delivery menu was split across two lines when more than 99 ingots were required. I increased the available space by 64 pixels, which should be sufficient[/p]
  • [p]It is no longer possible to build a machine in front of a bonker[/p]

Update #19

[p]I modified 2 machines because I felt I had not gone far enough, and it is now done ! I am talking about the Concentrated and Shiny states, which were not really taken into account on these 2 machines.[/p][p]Bug fixes :[/p]
  • [p]The save system.[/p]
  • [p]Steam achievements related to a MonsterCoin amount no longer require the tab to be open to work.[/p]
  • [p]Bonkers no longer Bonk 1 ingot if the visible ingot setting is above 50 (as this does not represent 2 full ingots).[/p]
  • [p]The crafting menu translations are up to date.[/p]
  • [p]When a resource enters a smelter, it sometimes creates a duplicate in another smelter that has an empty inventory.[/p]
[p]Changes :[/p]
  • [p]Fusion furnaces now save the number of Concentrated and Shiny ingots in their inventory and, when the inventory is emptied, they return the correct number of ingots in the proper state. Note that they consume Concentrated and Shiny ingots first when creating alloys.[/p]
  • [p]Bonkers now take into account the number of Concentrated and Shiny ingots during bonking. If at least half of the ingots are Concentrated and/or Shiny, the new ingot will receive the Concentrated/Shiny effect (and therefore can no longer be concentrated or cleaned again).[/p]

Save bug

[p]I am writing this short announcement to inform you about a fairly major bug that was present during the day of December 19th.[/p][p]Unfortunately, I introduced a bug that prevented the game from saving properly and from reusing save files correctly. For those who played on this version, I sincerely apologize, as your experience was significantly degraded.[/p][p]I have normally managed to fix the issue and more or less reconnect things with the bugged version. It is possible that even if you played on this version, after a full in-game day (10 minutes), everything will reconnect correctly ![/p][p]Some parts may still have slipped through. If that is the case, please report it to me as soon as possible !![/p]

Update #18

[p]Bug fixes :[/p]
  • [p]Reduced the number of audio tracks played simultaneously (max 100), reducing lag and audio distortion.[/p]
  • [p]Standardized the teleporter crafting system :[/p]
    • [p]The cost is validated only when the output is placed.[/p]
    • [p]Refund when the output is removed.[/p]
    • [p]Protection against teleporter and price desynchronization.[/p]
    • [p]Auto-save will now wait until exiting the build menu before triggering.[/p]
  • [p]Fixed a bug that prevented placing a conveyor belt next to another.[/p]
  • [p]Fixed a bug where the settings menu opened in French when pressing the “Escape” key, regardless of the selected language.[/p]
  • [p]The game can no longer autosave while a game reset is in progress.[/p]
[p]Addition :[/p]
  • [p]Button to set the maximum number of audio tracks in the settings menu.[/p]