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Idle Tycoon Manufacturing News

Update #11

[p]I quickly patched 5 things I noticed :[/p]
  • [p]the settings menu was loading multiple times every time it was opened and closed; it will now load only once[/p]
  • [p]the amount of MonsterCoin required for the Tier 3 machines is now correctly displayed with a « B »[/p]
  • [p]the influence points amount now updates correctly in the tab[/p]
  • [p]if 1 hammerer is already placed and an employee is working while crafting another hammerer, it blocks the crafts[/p]
  • [p]the resource icons in the smelter menu now disappear correctly when closing the menu[/p]
[p][/p][p]#11.1
Bug fixes :[/p]
  • [p]If 2 bonkers hit at the same time in the same spot, the craft error icon appeared and blocked all crafts. Note that if you try to craft a Hammerer facing the same conveyor as another Hammerer already performing its animation, you will not be able to craft it until the animation is finished[/p]
  • [p]Pressing the ongoing craft menu again, which caused all texts to turn white, is now fixed (text calculation optimizations performed in parallel)[/p]
  • [p]Fixed an issue in Tier 2 on the Machine menu where the background was not stretching properly[/p]
  • [p]Teleporters are no longer bugged when reloading your save (no need to delete and replace them anymore)[/p]
[p]Change :[/p]
  • [p]The fusion furnace now has an increased upgrade cost at level 1[/p]

Update #10 - Tier 3 is finally here !!

[p]You’ve been waiting for it, and it has arrived.[/p][p]Tier 3 is landing, extending your gameplay experience by about 20%. This brings us to a new milestone in the development of the early access. We have now reached 60% of the development before the game’s official release.[/p][p]This update brings :
• 23 new research items in R&D
• 2 new major gameplay elements
• 3 new machines :
 • a new press for more fusion
 • a teleporter to optimize your production chains
 • a bonker machine that will merge ingots of the same type, where precision will be required
• 14 new Steam achievements (including 3 hidden ones). Another hidden achievement will be added in the coming weeks.[/p][p]On the optimization side :
• resources from all menus (except the recruitment menu) are now processed only when the menu is visible.[/p][p]I also fixed some bugs I noticed during the test phases and that were present before this version, but I didn’t write them down.[/p][p]I’m counting on you to give me feedback, whether about balance or bugs. That’s what the Discord server is for ! I sincerely hope there won’t be any major bugs ! (but knowing myself, there will surely be a few that slipped under the radar)[/p][p]Tip : for the best gameplay experience, start your game over from scratch, because if you have already farmed a lot, you will unlock everything instantly and that would be a shame.[/p][p]Thank you for your patience and your support. I’ll spend the next few weeks fixing and balancing the game before jumping back into developing T4 ![/p][p]Happy farming, dear monsters ![/p][p][dynamiclink][/dynamiclink]💚[/p]

When’s T3 coming out ?!

[p]I haven’t abandoned you !
Those on the Discord server already know it, I’ve been posting spoilers almost every day.[/p][p]The update is almost ready, it should be coming this Friday or Saturday ![/p][p]I’ve done a lot of testing and debugging, so the version should be quite stable.[/p][p]I just have a few deliverables left and one little easter egg (which will probably be added later so it doesn’t delay the update any further).[/p][p]In fact, this update should bring the game’s content up to around 60%.[/p][p]I really hope you’ll enjoy it.
At least this weekend, you’ll have something fun to play ![/p]

What’s new ?

[p]I’m currently working on Tier 3, I’ve almost finished all the code! However, I still have to create all the visuals and sound effects.[/p][p][/p][p]Here’s what’s planned for the Tier 3 update :[/p]
  • [p]23 new researches in R&D[/p]
  • [p]3 new machines[/p]
  • [p]3 new decoration items[/p]
  • [p]2 new gameplay elements[/p]
  • [p]some easter eggs[/p]
[p]There’s also some lag optimization and a small fix for an incorrect visual.[/p][p]I can’t wait to release it for you, but it takes time! I need to finish the development, visuals, sounds, and finally test ! Test again and again to deliver an update with as few bugs as possible and the most enjoyable balance.[/p][p][/p][p]On the Discord server, I share early previews of what Tier 3 will look like, so come join us ![/p][p]And a huge thanks to everyone who took the time to give feedback and report bugs, the game is this good thanks to you ![/p][p][/p][p]Thank you for your patience, I’ll do my best not to disappoint you ![/p][p][dynamiclink][/dynamiclink]💚[/p]

Update #9

[p]Mini patch today! A small issue was reported to me, which I’m fixing with this update.
I’m still working on the company’s tier 3, and while doing so, I keep finding small improvements to make which I apply along the way.[/p][p]The issue was that the game (from intro to gameplay) loaded more easily in fullscreen than in windowed mode, which caused some setups to fail loading the game.
Now, you can switch to fullscreen directly from the intro screen ![/p][p]Added :[/p]
  • [p]Pressing F11 anywhere toggles fullscreen mode on or off. Your preference will be saved for the next time you launch the game.[/p]
  • [p]The Ctrl + Alt + R key combo, on the intro screen, quickly resets your save (the game will close, and you’ll need to relaunch it).[/p]
[p]Optimization :[/p]
  • [p]The texts related to the Tab menu are now updated only when it’s visible. In other words, if you want to gain a tiny bit of performance (it’s really negligible), close the Tab menu.[/p]
[p]Feel free to keep using the Discord server to report any bugs ![/p]