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Idle Tycoon Manufacturing News

Update #13

[p]Bug fixes :[/p]
  • [p]When you exceeded the target of a resource in the delivery menu, the target text displayed a developer value. This is now fixed: it will display the maximum value.[/p]
  • [p]When saving and quitting, an event tended to appear even though the timing had not yet been reached. This is now fixed (same for delivery missions).[/p]

Update #12

[p]Special mention to the community who put in the effort to report bugs. Clearly, without you, I can’t imagine how many players would have bought the game, played, ended up soft locked, or run into numerous bugs before ultimately closing the game for good.[/p][p]Bug fixes :[/p]
  • [p]as long as both teleporters are not placed, they cannot function (this prevents resources from spawning on a bend, T or X and getting stuck)[/p]
  • [p]firing an employee no longer causes lag[/p]
  • [p]the tutorial at the beginning of the game can no longer soft lock the player[/p]
  • [p]fixed decorative elements that could be crafted on top of each other[/p]
  • [p]added an event control system (not sure it works 100%) to avoid getting blocked[/p]

Update #11

[p]I quickly patched 5 things I noticed :[/p]
  • [p]the settings menu was loading multiple times every time it was opened and closed; it will now load only once[/p]
  • [p]the amount of MonsterCoin required for the Tier 3 machines is now correctly displayed with a « B »[/p]
  • [p]the influence points amount now updates correctly in the tab[/p]
  • [p]if 1 hammerer is already placed and an employee is working while crafting another hammerer, it blocks the crafts[/p]
  • [p]the resource icons in the smelter menu now disappear correctly when closing the menu[/p]
[p][/p][p]#11.1
Bug fixes :[/p]
  • [p]If 2 bonkers hit at the same time in the same spot, the craft error icon appeared and blocked all crafts. Note that if you try to craft a Hammerer facing the same conveyor as another Hammerer already performing its animation, you will not be able to craft it until the animation is finished[/p]
  • [p]Pressing the ongoing craft menu again, which caused all texts to turn white, is now fixed (text calculation optimizations performed in parallel)[/p]
  • [p]Fixed an issue in Tier 2 on the Machine menu where the background was not stretching properly[/p]
  • [p]Teleporters are no longer bugged when reloading your save (no need to delete and replace them anymore)[/p]
[p]Change :[/p]
  • [p]The fusion furnace now has an increased upgrade cost at level 1[/p]

Update #10 - Tier 3 is finally here !!

[p]You’ve been waiting for it, and it has arrived.[/p][p]Tier 3 is landing, extending your gameplay experience by about 20%. This brings us to a new milestone in the development of the early access. We have now reached 60% of the development before the game’s official release.[/p][p]This update brings :
• 23 new research items in R&D
• 2 new major gameplay elements
• 3 new machines :
 • a new press for more fusion
 • a teleporter to optimize your production chains
 • a bonker machine that will merge ingots of the same type, where precision will be required
• 14 new Steam achievements (including 3 hidden ones). Another hidden achievement will be added in the coming weeks.[/p][p]On the optimization side :
• resources from all menus (except the recruitment menu) are now processed only when the menu is visible.[/p][p]I also fixed some bugs I noticed during the test phases and that were present before this version, but I didn’t write them down.[/p][p]I’m counting on you to give me feedback, whether about balance or bugs. That’s what the Discord server is for ! I sincerely hope there won’t be any major bugs ! (but knowing myself, there will surely be a few that slipped under the radar)[/p][p]Tip : for the best gameplay experience, start your game over from scratch, because if you have already farmed a lot, you will unlock everything instantly and that would be a shame.[/p][p]Thank you for your patience and your support. I’ll spend the next few weeks fixing and balancing the game before jumping back into developing T4 ![/p][p]Happy farming, dear monsters ![/p][p][dynamiclink][/dynamiclink]💚[/p]

When’s T3 coming out ?!

[p]I haven’t abandoned you !
Those on the Discord server already know it, I’ve been posting spoilers almost every day.[/p][p]The update is almost ready, it should be coming this Friday or Saturday ![/p][p]I’ve done a lot of testing and debugging, so the version should be quite stable.[/p][p]I just have a few deliverables left and one little easter egg (which will probably be added later so it doesn’t delay the update any further).[/p][p]In fact, this update should bring the game’s content up to around 60%.[/p][p]I really hope you’ll enjoy it.
At least this weekend, you’ll have something fun to play ![/p]